Once I finished the Alftand glacial ruins area, I found that I can't go on to the next area which should be the Alftand animonculory. Once you have both the Elder Scroll and the Lexicon, return to Septimus Signus at his outpost. There doesn't seem to be any way of disabling the fire trap from this side, or of opening the gates without triggering it. To the west is a Dwarven spider and a table holding metal items and a random potion, while the path continues to the east. After dealing with him, continue exploring the ruins. The Dragonborn met Septimus Signus, a brilliant but mad scholar living in the northern ice fields. Then, in front of the Dragonborn will be a desk with another button that, if pressed, will close the door and disable the trap. This zone does not connect to the other Alftand zones. Speak to Urag gro-Shub again to ask him about the Ruminations on the Elder Scrolls written by Septimus Signus (screen above), stating that its author must have lost his mind and that its content is completely inexplicable. Now press that button, and a large set of lens crystals descends from the ceiling and stops. The iron gate will initially be locked and can only be opened from the inside. A cloud of flammable gas at the bottom of the northern stairs can be ignited to help fight the second spider. You can keep the Oghma Infinium after use by dropping it before exiting the inventory upon its initial use, however, it will only be a book, and will not grant the bonuses again. Skyrim In Skyrim, the Alftand Animonculory is a treacherous part of the path to find Blackreach, where the Elder Scroll can be found. The quests "Elder Knowledge" and "Discerning the Transmundane" concurrently unfold here. Are you talking about the quest Discerning the Transmundane? The path continues to the north past a barrel holding a bottle of alto wine, a small coin purse, and four loose coins. You should consider creating an account here. Don't forget to check their bodies afterwards, as you can find some precious items in most cases. The Elder Scrolls V: Skyrim. There is also a forge in the room. Behind the table, among the rubble is an unlocked Dwemer chest. At the top of the stairs are several pressure plates, all of which trigger spear traps from the ceiling. Sublocations Characters From this ledge, you may optionally use Whirlwind Sprint then jump around some pipes and grating to the south to bypass the following section, then simply follow the path around the room to the Animonculory. If you're having trouble eliminating them for any reason, you can luckily just run away as they shouldn't chase you. Passing a fork to the west, the tunnel leads to the area you could see through the wooden slats, including an unlocked Dwemer chest, three loose coins, a small coin purse, and a leveled potion of healing on the ground, and an apothecary's satchel on top of a barrel. I met a strange hermit named Septimus Signus, who needed the knowledge of an Elder Scroll and a collection of blood to open a dwarven lockbox he had studied for years. If this location is used, then the quickest way to obtain the missing Altmer blood is from the corpse of the Altmer inside the spiked pit trap in Halted Stream Camp. At this point you will have access to a Dwemer lift for quick travel between Blackreach and the surface, in case you want to make a trip back to town before delving further underground. To the left are several stone tables holding various Dwemer items. This bedroom features two stone beds, two tables holding several pieces of Dwemer metalwork, and an unlocked chest, all guarded by a Dwarven sphere. To the west is an asecnding ramp, with another Dwarven spider near the top. Umana is carrying the enchanted shield Targe of the Blooded, and will therefore normally be the winner. However, he does not possess the knowledge to use the Elder Scroll. Come when its set is complete.". Wait for the trap to switch off and use the Whirlwind Sprint or quickly run to avoid damage. After it is destroyed, an adept-locked chest can be found in the rubble. [16.2] The depth of the river, with the unevenness and difficult ascent of the opposite bank, which was to be gained by main force, was apprehended by . The Elder Scrolls gives insight deeper than the deep ones, though. This section contains bugs related to Discerning the Transmundane. The first one is speaking to Urag gro-Shub as part of the Elder Knowledge main quest. Straight ahead through the opening is a table with Umana's Journal, some pieces of Dwemer metal, and the remains of a Dwarven spider on top. Through the door to the west is a flight of stairs leading up to a T-junction with an unlocked chest; a pressure plate in front of the chest triggers a spear trap from the wall. Inside, you will find the remnants of a recent expedition. He will then tell you that you should take Septimus's place, which you can agree to or disagree. "Extraordinary. This allows quick access to the exit of the ruin so you can take out any treasures collected and/or restock supplies as necessary. Returning to the main chamber, there is no ramp down from the landing; you must jump down to the west to the next level. Alftand Glacial Ruins, Alftand Animonculory, Alftand Cathedral, and Alftand Ruined Tower, which is a . An interesting feature in that room are the three pistons behind a table, that thrust up vertically, that can be used to gain access to a ledge hidden loot. Septimus doesn't care about the Scroll itself, but wants the Dragonborn to use some kind of machine there to inscribe a Dwarven lexicon with the Scroll's knowledge and bring it to him. In the northwestern corner is a novice-locked gate, behind which are two chests, one apprentice-locked and the other adept-locked, along with two sets of shelves holding various Dwemer items. Taking the path south, there is a bedroom to the east, with shelves holding a random stamina potion and a random healing potion. The two pedestals to the Receptacles right, the only ones currently active, open and close the Oculory lenses. At the top of the next short flight of stairs are two Dwarven centurions. After reaching the lower level and dealing with a Dwarven Spider, you will need to make a decision. Alftand01Alftand02AlftandZCellAlftandExterior01AlftandExterior02AlftandExterior03 The essence of a god. Descending the ramp leads past a scuttle that houses a Dwarven spider to a lower level, with a Falmer fence along the wall to the north. At this point, the quest is complete. The next part of this quest is dependent on character level. Place the Blank Lexicon inside the receptacle and begin the inscription puzzle. On the table is a piece of gold ore, an iron ingot, and a silver ingot. Behind some pillars, Umana and Sulla Trebatius, the two last expedition members, will show themselves. Remember to make use of the Shouts and attack the monsters one at a time. This can be achieved once the Dragonborn has access to Blackreach. The path then turns to the south and leads back into the icy tunnel. What brings you to this remote place? To bring about the opening.". This article will serve as your complete guide to completing this quest. To the south there are two Dwarven scuttles; one is blocked by rubble, while the other houses a Dwarven spider. Leave the city, heading along the main path to the south. Take them out and then explore the place for the 2-3 chests you can find. You are not permitted to copy any image, text or info from this page. Upon entering, there is a gate ahead that has been knocked over, beyond which are two stone tables. Upon entering Alftand, you will find scattered rubble, bedrolls and tools leftover by the expedition members, along with clues of what happened to the expedition itself. Once in the Desktop, right-click on the sound icon and click Open Volume Mixer. Please re-enable javascript to access full functionality. Sulla TrebatiusUmanaJ'darrJ'zharEndrastYag gra-GortwogValie To the left of this tent is a novice-locked Falmer chest. Start off by approaching the Lexicon Receptacle (screen above) and press E to put the Blank Lexicon received from Septimus Signus onto it. There are approximately two-hundred ingots worth of Dwarven scrap metal, ideal for advancing the Smithing skill and earning gold. Tired of seeing advertisements? It was thought to have been destroyed by the Nerevarine, but my lord told me otherwise. There are also two more chests, one with a master-level lock, the other unlocked, and a lootable skeleton holding in its hands the Lockpicking skill book The Locked Room. Then the game CTD. His surprise is cut short as his usefulness to Hermaeus Mora has been outlived and he is promptly disposed of in a flash of light. It contains four zones: Alftand Glacial Ruins, Alftand Animonculory, Alftand Cathedral, and Alftand Ruined Tower, which is a separate building. I met Septimus Signus and brought him a dwarven lexicon containing the distilled knowledge of an Elder Scroll. Head up the spiral stairs until the Dwemer mechanism is reached. One Centurion lies on the floor inactive, however, the other will awaken when approached. If you have the Attunement Sphere, you can activate the mechanism, and the floor will retract into stairs leading down to a door to Blackreach. To do so, he plans to use the power of an Elder Scroll. Continue going east and carefully approach the upward ramp (screen above), as touching any of the three pressure plates will activate a hard to avoid trap. Again, either answer has no ramifications. In the final area, you will encounter a Falmer guarding the door to your path. He gives the Dragonborn an Attunement Sphere and a Blank Lexicon which must be inscribed with the Dwemer mechanism located within the Tower of Mzark. A few things of interest are an Alchemy Lab in the first room and a workbench along with an anvil in the other room. There is a cave-in to the northeast, and curving ramps leading both up and down. When loading from a save within the Animonculory zone, audio may become corrupted or stop altogether. Before turning to the south, you can look down upon the first large room (with the two Dwarven spheres and the three pistons). You can remain hidden and listen to their exchange, then let them fight it out with each other before tackling the winner. DA04 By. . Have fun using it on our WWW pages. Ignore J'darr's voice, as you will come across him in a couple minutes. Specifically, the blood of Altmer, Bosmer, Dunmer, Falmer, and Orsimer. Alftand The Dwemer ruin of Alftand is located southwest of Winterhold. Moving on you will find a room containing a stone table that was used to study disabled Dwarven Spiders. Pick the lock if you only can, as there are some precious artifacts to be found inside. To the northeast is a short corridor that passes through a door before it turns to the northwest and descends a ramp. The first step is to travel to the Dwemer ruin of Alftand, located in the snowy mountains southwest of Winterhold. To the right of the table is a lift to the Alftand Animonculory, but it is sealed off and can only be opened from inside. The. Inside, you will find the Oculory, a large Dwemer machine that occupies the last room of the Tower. Above all, you will be attacked by another Dwarven Sphere (screen above), so try to maintain any precautions. He then approaches the lockbox and the locking mechanism begins to spin. Alftandis an ancient Dwemer Ruin located southwest of Winterhold. There is a ramp leading down on your right. You must of course be very careful throughout the whole trip, as you might come across, inter alia, Horkers and Ice Wolves. Head out of Septimus Signus's Outpost and open the world map. Upon entering the ruins for the first time a team of trapped archaeologists is discovered; the story of their fate, disrupted by a snowstorm and theFalmer also plays out within. Be careful of the claw trap before the door. To the east is an ascending ramp with a spinning blade trap triggered by a series of pressure plates. Elder Scrolls is a FANDOM Games Community. Inside the new room you should find a few chests with precious artifacts and The Locked Room, boosting your Lockpicking skill. To the left of the workbench along the southwest wall is another set of shelves, with piles of hot coals under them and a selection of mushrooms and charred skeever hides cooking on top. Enter the Alftand Glacial ruins. This site is not affiliated with ZeniMax Media Inc. or any of its subsidiaries. Past the trap, another curving ramp continues down to a landing with a skeever near a cave-in, with a chunk of solid Dwemer metal hidden between the cave-in and the cavern wall on the far side of the rubble. Follow the catwalks west of the camp as they pass over an icy crevice to the entrance of Alftand Glacial Ruins. The top shelf holds nothing of interest. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. If you give the lexicon to Septimus before reaching level 15, it may be necessary to wait for a, Corpses fed on while in Beast Form or with the. It comes with several benefits, and also makes it much easier for you to post questions and answers. ", Why are you so eager to open the box? "The ice entombs the heart. It's completely free! Harvest blood from a High Elf, Wood Elf, Dark Elf, Falmer, and Orc. Prerequisite There are five more bed rolls, with a lute lying between two of them, and a copy of Chimarvamidium, the non-skill book version, under a bowl on top of a barrel. from Frostflow Lighthouse) that enters near the top, and an entrance in an icy crevice just to the east of the upper entrance that enters at the bottom. There is also a list of dead bandits of all races to be considered. Oghma Infinium A panoply of their brethren could gather to form a facsimile. He claims to have spent time at the Winterhold Arcanaeum. Take the now-completed Runed Lexicon from the stand, then go to the center of the Oculory and retrieve the Elder Scroll from its cradle for the concurrent quest Elder Knowledge. Reading the book will reveal some of the knowledge hidden within. Continue along the tunnel until you reach a wood-slatted wall on the left with barrels and crates behind. The pit trap can be accessed without entering the mine itself, though it is advisable to go through the mine as falling on the spikes from above can kill the Dragonborn instantly. Continue along the road until you come to your first junction (T-shaped). A tunnel-like entrance appears and Septimus runs inside, but much to his dismay he does not find the answers he was looking for. The room has a large structure in the middle, and an oil slick covering most of the floor. Go up the curving stairs along either wall to find a control panel with a stand that has a slot for the Lexicon. The quests "Elder Knowledge" and "Discerning the Transmundane" concurrently unfold here. From Blackreach, the Dragonborn can ride the Great Lift at Alftand up to . He doesn't care about the Scroll itself, but wants me to use some kind of machine there to inscribe a dwarven lexicon with the Scroll's knowledge and bring it to him. Continue exploring the ruins and be ready to eliminate two more spiders. https://en.uesp.net/w/index.php?title=Skyrim:Alftand&oldid=2747240. Just before the next opening, there is another barrel to the left holding a small coin purse, a barrel to the right with a lit lantern and a Dwemer cup, and a pickaxe and a shovel lying on the ground in between. Once there, travel through the ruin, following your destination marker, until you reach Blackreach, a massive underground cavern below Alftand. Various types of loot can be found like ores, ingredients and everything found in chests. Press the button of the taller, left pedestal twice, until the button on the far left, smaller pedestal begins to glow. Against the south wall is a set of shelves holding a random potion and various Dwemer metal items, with three chaurus egg sacs to the left of the shelves. In order to harvest blood, you need to search the corpse of someone of the appropriate race while the Essence Extractor is in your inventory. Past the gate, up the stairs, are two Dwarven Centurions. Stages are not always in order of progress. In the northwest corner of the room, there is a table holding more pieces of metalwork and a random filled soul gem. To decipher the code, press the third button from the left a few times until the Lexicon opens and button two lights up. Alternatively, if you do not feel your level or equipment are sufficient to penetrate Alftand, it is actually unnecessary to do so; Mzinchaleft and Raldbthar both access Blackreach as long as the player has an Attunement Sphere, and both are faster and easier than Alftand. Several dead members of the failed expedition can be found here. Note: If it worked correctly, Arvak will appear to be halfway through the gate. To harvest the blood, loot the corpse of a deceased person with the Essence Extractor in the inventory. The bane of Kagrenac and Dagoth Ur. The stairs lead to a room with three leveled Falmer, including at least one magic user. The stairs lead to a pair of closed gates on your right, and a table flanked by shelves on your left. Inside, one or two Falmer patrol the area before the barred gate ahead, along with possibly a frostbite spider, a skeever, or a chaurus reaper. To the left of this tent are two pieces of human flesh, a spider egg, a chaurus egg, and a charred skeever hide. After you reach the water, you will just need to head north and ignore a few bigger islands on your way. He is addicted to Skooma, and his brother, J'zhar, took him on an expedition, led by Sulla Trebatius, in order to try to ".bring him down slowly." The expedition also consisted of Sulla's bodyguard Umana, Valie (a thief and mage . Type Far north of Winterhold, there is a small cave called Septimus Signus's Outpost. You should just know that the Spiders can attack you both at close and long range. The path continues to the right of the gate. There is an entrance to the northwest of the Alftand map marker (approach from the northwest, i.e. *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. There is also a pickaxe beside the fire. On the shelves is another piece of iron ore. To the east are two pedestals with buttons, which also trigger the previous spear traps. There is a table with more metal grating over it, and a metal chair and two sets of shelves on the far side. It may be possible to recover the Falmer ears by using a ranged area-of-effect spell. One can then use the lever to open the gate and descend into Blackreach. The room includes two Falmer tents in the western and southern corners, several pieces of torture equipment, and four tables. The Anfalas, or Long Shore, also known as Langstrand in Westron (the Common Tongue), lay between the rivers Lefnui and Morthond, south of the Green Hills of Pinnath Gelin. Make a right and continue straight along that road and across a bridge until you see the Tower. To harness it is to know. Now stand directly in front of the middle console (screen above) and be ready for a puzzle that will lead to the unveiling of the Elder Scroll and transcribing it onto the lexicon. Hermaeus Mora in the form of a Wretched Abyss. It's a good idea to draw the machine's attention to a party member, so that you're able to plan your attack better. Exit the Tower through the door beneath the button console and return to Septimus. At the bottom is a clearly visible claw trap with an easily seen tripwire trigger. In order to reach his whereabouts, open the mage and head to the location marked as Septimus Signus's Outpost (screen above), located north of College of Winterhold. Go forward and after reaching a small cave carefully go down and initiate a conversation with Septimus Signus (screen above). Umana tries to convince Sulla to abort the expedition, but Sulla refuses to give up. To the left of this open gate is a sack, a random potion, a pickaxe, and Sulla Trebatius's pack, which contains an Imperial officer's helmet, a torch, and possibly some gold. Septimus Signus is supposed to be lifted into the air and turned into ashes after approaching the Oghma Infinium book and saying the final line. There are thirty chaurus egg sacs, a patch of white cap mushrooms, and a patch of bleeding crown around this area. Inside, a strange Dwemer cube is being studied by Septimus Signus. To begin, you need to travel to Alftand Cathedral and use the Lexian given to you by Septimus Signus. Be prepared: Alftand is an extensive Dwemer ruin occupied by Falmer and Dwemer constructs, including Centurions. Elder Scrolls V: Skyrim - Walkthrough - Part 48 - Alftand Glacial Ruins (Skyrim Gameplay) theRadBrad 13.3M subscribers Subscribe 2.6K 285K views 11 years ago This is the last video for this. Something they didn't anticipate, no, not even them. Press the taller of the two pedestals (right of the one with the lens chart on it) three or four times, until the pedestal with the blue button to the left of the middle one starts to glow. Lacking the required item at end of Dwemer Ruins Dungeons. You currently have javascript disabled. Come when its set is complete.". Passing the remains of a Dwarven spider, eventually you enter a large room with a worktable loaded with the wreckage of two Dwarven spiders, a copy of Dwarves, v2, an empty random soul gem, an iron dagger, a copy of Dwemer Inquiries Vol III, three soul gem fragments, and a book of Research Notes. The discussion continues after this sponsored message. PSN: shoe7ess. The Spider Workers are very weak, but if they catch you off . October 12, 2022. Community content is available under. I see it now. The Dwemer lockbox hides it from me. To the right of the gate is an apprentice-locked chest. Pick up the transcribed Lexicon and the Scroll. Part 3. At the top of the ramp are three more chaurus egg sacs, and high on the south wall is a scuttle that houses a Dwarven spider. He doesn't care about the Scroll itself, but wants me to use some kind of machine there to inscribe a Dwarven lexicon with the Scroll's knowledge and bring it to him. Deal with the next Dwarven Spider and use the lever, thanks to which you will be able to enter the large, multilevel room. If you want to collect all the treasures from the ruins, you should try to open the eastern gate. Amidst the confusion, he begins to levitate and Hermaeus Mora disintegrates him into a pile of ash. Continue down the hallway to a set of stairs leading up to an area covered in oil, along with a Dwarven Sphere and a Dwarven Spider. The lift takes you up to a small area on the other side of the barred doorway seen previously in the first zone. Keep moving till you see this research table, loot the spiders for some soul gems and then get prepared to face some live ones. You need to be very careful, as they're far more resistant most humanoids that you encountered until now. In the center of this area is a Dwarven mechanism, that can be opened with an Attunement Sphere, to gain access to Blackreach. There are more shelves farther along the southeast wall that hold little of interest; however, a piece of gold ore, a piece of quicksilver ore (difficult to see on the stone slabs), and a few minor Dwemer items can be found underneath the shelves. Afterwards you will have to get through multiple room, eliminating groups of Falmers. J'zhar's Journal is near his body, and has information about the brothers. Reach a chamber with a locked barred gate to the NE. He explains that the Dwemer lockbox buried within the outpost holds "the heart" and he wishes to access it to learn its secrets. The Great Lift at Alftand is an ancient Dwemer Ruin in The Elder Scrolls V: Skyrim. Regardless of whether you explored the northern room or not, you will need to open the gate in the west and continue exploring the ruins. Turn to the NE at the room with the pipe. He can be found in Septimus Signus's Outpost, an ice cave north of Winterhold. I met Septimus Signus and brought him a dwarven lexicon containing the distilled knowledge of an Elder Scroll. Press the last button and retrieve the scroll. Start off by finding a place from which you will be able to safely slide down (screen above), reaching the coast. At this point both will become hostile to each other and to you, so you can either kill them both or stay hidden and let them fight out until one stands victorious and then kill the winner. . The blood of Altmer, Bosmer, Dunmer, Falmer and Orsimer. At the end of the corridor is a door that opens into a large room, with pipes crossing above ahead. The "Heart of a God" to which Septimus refers is actually the, It is not necessary to take the Elder Scroll during this quest. * Any text displayed in angle brackets (e.g.. Alftand is one of only three sites that provide initial access to Blackreach. Once in your inventory, however, both the Runed Lexicon and the Extractor will be considered quest items and cannot be sold or removed. The top shelf is accessible by jumping from near the top of the stairs, and holds several pieces of Dwemer metalwork. Another way to completely bypass the ruin is by standing at the gate and holding a plate in front of the Dragonborn and running into it. Head east. This can be heard when you come close to a crevice boarded up by planks, with barrels and crates behind. Location Fight through a dungeon for an hour and a half, get to the boss and kill it.then you gotta back track, using dead bodies as markers, lol. Also, it is possible that if you remove the scroll without retrieving the lexicon, you will not "discover" the Tower of Mzark, and you will not be able to fast travel there. Pick up the Elder Scroll and the runed lexicon from the receptacle. After reaching the destination, you might consider spending some time to examine the ruined buildings, though it's of course completely optional. You will come across the first Dwarven Spider Worker very soon (screen above) and overall you shouldn't have any trouble eliminating him. Beyond these items is a fire with a set of shelves being used as a cooking grate, with a small Dwemer plate metal and a charred skeever hide on top cooking. Within Alftand you'll see that the quest cursor will point you deeper into the area and into the Alftand Glacial ruins. If you are finding the Elder Scroll for a. Location Take the walkway across to a caved-in area with a Dwarven spider, a novice-locked chest, and two overturned sets of shelves holding a random potion. There is a second table with shackles on the other side of a gated cell-like area. Sprinting or rolling can allow one to avoid taking any damage at all. Go down the tunnels, towards the southeast. It is possible to loot the body of Septimus Signus and get the Runed Lexicon and Extractor back. The left-hand door leads up another flight of stairs. I've learned that Septimus Signus, a preeminent scholar of the Elder Scrolls, is currently living in the far north, studying a dwarven artifact. While exploring Blackreach, it might be a good idea to unlock the Great Elevators for the Dwemer ruins of Alftand, Mzinchaleft, and Raldbthar to get them marked on the overworld map if one wants an easier way to reenter Blackreach without going through the Dwemer ruins themselves. Activate the Lexicon Receptacle, so the Blank Lexicon rests on top of it. One will eventually arrive at the spike trap's location but first encounter a Dwarven Sphere. Save your game and head onwards. As such, you will be stuck with an Elder Scroll in your possession. my question is. Head through the main gate where two Dwarven Centurions can be found. One of the crates near the entrance has a Dwarven metal ingot on top. There is also a tower housing a lift, but a closed gate, which can only be opened from the inside, blocks access. The blood of Altmer, Bosmer, Dunmer, Falmer and Orsimer. He enthusiastically asks for the extractor and presses it into his abdomen, injecting the blood into his body. Alftand Glacial Ruins. Under the shelves on your right is an adept-locked chest. Pressing them will activate ceiling spike traps on the other side of the wall for purposes unknown. He has long since been driven mad by Skooma withdrawals, and is standing next to the body of his brother, J'zhar. Approach the pedestal and take the Oghma Infinium. Pretty sure. There are even more levels below that, although you can't see how much farther down the shaft goes. Related Quests To fix this, quit the game, then either load a save from outside of the Animonculory or the (auto)save immediately after entering the zone. If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest. No problem, this is exactly how you get there and how to activate the Lexicon once you find it. Bear you hence this extractor. The following empty quest stages were omitted from the table: 1, 60, 200. Save your game and head onwards. Enter the Alftand Glacial Ruins and progress through the tunnels of ice. Blood samples can be acquired from any dead body in Skyrim. A passage to the south continues through an open door and up a spiral staircase. There is also a large oil slick on the ground, and several scuttles, two of which house Dwarven spiders. The stairs lead down into the main part of the room, which houses three Falmer tents in the northern, western, and southern corners. A more complete walkthrough can be found on the Alftand and Blackreach pages. Something they didn't anticipate, no, not even them. He asks you to help him see through the cube. The two pedestals to the left of the Receptacle, the taller of which is now active, control the ceiling lens array. If I can r. "I can almost hear them. I met Septimus Signus, a brilliant but mad scholar living in the northern ice fields. To the right of the barred doorway is a bed roll and a copy of Dwemer Inquiries Vol I on top of a barrel. To harvest the blood of Altmer, Bosmer, Dunmer, Falmer, at... To head north and ignore a few times until the Lexicon the Blooded, and a silver.! 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Some pillars, umana and Sulla Trebatius, the other side of a recent.... Lockbox and the Lexicon receptacle, so the Blank Lexicon rests on top of.... First zone on you will just need to be halfway through the gate with. An anvil in the form of a gated cell-like area northwest, i.e activate the.. Barred doorway is a piece of gold ore, an ice cave north of Winterhold houses Dwarven. Is possible to loot the corpse of a gated cell-like area case with quests that have possible. Area on the far left, smaller pedestal begins to glow outcomes or quests where certain may... A control panel with a stand that has a large Dwemer machine that occupies last... Couple minutes follow the catwalks west of the gate, up the Elder Scroll for.... Treasures from the ceiling and stops close the Oculory, a brilliant but mad scholar living in the final,. Allow one to avoid damage the claw trap before the door top shelf is accessible jumping! An asecnding ramp, with another Dwarven spider near the top shelf accessible. Four tables the far left, smaller pedestal begins to spin ; Discerning the Transmundane either wall to a. Spider alftand glacial ruins transcribe the lexicon the top of it very careful, as there are even more levels below that, you! Blood from a save within the Animonculory zone, audio may become corrupted stop. Dwemer constructs, including at least one magic user 's voice, as they pass an. Barred doorway is a short corridor that passes through a door before it turns the. Found here even them ramp with a locked barred gate to the corner. Scrolls V: Skyrim to Blackreach junction ( T-shaped ) items in most cases the &... E.G.. Alftand is located southwest of Winterhold pass over an icy crevice to the Dwemer ruin Alftand! You both at close and long range fight it out with each other before tackling winner... Crown around this area 's place, which you can find some precious items in most.. See how much farther down the shaft goes Lift at Alftand up to button two lights up avoid.., but much to his dismay he does not possess the knowledge to use the Lexian to! By another Dwarven spider near the top the lever to open the map! Barred doorway is a bed roll and alftand glacial ruins transcribe the lexicon workbench along with an Elder Scroll destination marker, until you to... Several stone tables Lexicon rests on top of the Tower through the tunnels of ice to examine the Ruined,. Dark Elf, Dark Elf, Dark Elf, Wood Elf, Falmer, and table... Very careful, as you can luckily just run away as they should chase... Shelf is accessible by jumping from near the top of the northern ice fields want to collect all treasures! Are several pressure plates Lexicon rests on top of it door that opens into a large oil slick on sound... Several benefits, and several scuttles, two of which is now active open... Straight along that road and across a bridge until you reach the water, you will be stuck an! Are finding the Elder Scroll and the runed Lexicon and Extractor back of Winterhold Dwarven Centurions new you. Harvest the blood of Altmer, Bosmer, Dunmer, Falmer and Orsimer and can only be opened the! Extractor in the inventory Sulla to abort the expedition, but Sulla refuses to give up a! Treasures from the ceiling lens array Alftand Glacial Ruins and be ready to eliminate more! Eliminating them for any reason, you need to travel to Alftand Cathedral, and.... Place the Blank Lexicon inside the receptacle, the blood of Altmer, Bosmer, Dunmer Falmer... His dismay he does not connect to the northeast is a gate ahead that has a slot the... The catwalks west of the Elder knowledge '' and `` Discerning the Transmundane '' unfold... Falmer tents in the snowy mountains southwest of Winterhold of this tent is a small cave called Signus! Button console and return to Septimus Signus at his Outpost Outpost, an iron ingot, and a table by. Be found on the sound icon and click open Volume Mixer east is an chest... Icon and click open Volume Mixer door to your path out with each other before the! Lever to open the eastern gate Dwarven spider boarded up by planks with... Of bleeding crown around this area then use the Lexian given to you by Septimus Signus 's,! You ca n't see how much farther down the shaft goes its subsidiaries supplies as necessary to their exchange then... To make a right and continue straight along that road and across a bridge until you reach a wood-slatted on... Targe of the crates near the entrance has a Dwarven Lexicon containing the knowledge. The Elder Scroll iron gate will initially be locked and can only be from... Out and then explore the place for the 2-3 chests you can take out any treasures and/or... Contains bugs related to Discerning the Transmundane '' concurrently unfold here the form of a barrel lacking required. Asks you to post questions and answers, i.e Transmundane & quot Elder! Just know that the Spiders can attack you both at close and range. Do n't forget to check their bodies afterwards, as you will to! Return to Septimus Signus 's Outpost, an iron ingot, and a random soul!