bonus Fantastic destroyer Staff Cat. Increases this ship's FP by 1% (10%). While this ship is afloat: decreases the DMG your SSs and SSVs take by 5% (15%). Once per battle, when this ship's HP drops below 20%: restores 10% of this ship's max HP. When taking damage, 3.5% (8%) chance to decrease said damage by 50%. As long as this ship is afloat, whenever ANOTHER fleet engages in one of its first five battles this sortie: Increase own main gun's critical rate by 5% (20%). Additionally, when this ship sinks an enemy: increases this ship's FP by 0.5% (2%) (can be stacked up to 5 times.). For the first 30s of battle: increases this ship's Speed by 5 and FP by 15% (30%); after that, instead increases this ship's EVA by 5% (15%). The Best Gifts For Gamers (2023 Buying Guide), The Best Xbox One X Accessories (2023 Reviews), How To Make Sure All Your Computer Hardware Parts Are Compatible. Increases the range of torpedoes equipped to this ship to 125 and improves the spread pattern; When this ship fires her torpedoes: 50% (100%) chance to perform an additional Lv.1 (Lv.10) barrage (DMG is based on this skill's level). Every 10s: increases this ship's EVA by 1.5% (5%) (can be stacked up to 3 times). When firing main gun: 15% (25%) chance to fire an extra round. When entering the battle, increase Escort Fleet's Accuracy by 5% (20%) for 20s. A less powerful Lime. Increases this boat's Torpedo Crit Rate by 10% (20%). When the battle starts, if there are any other Eagle Union ships in your fleet: when this barrage activates, performs a scan, marking 1 enemy and increasing that enemy's DMG taken by 4% (10%) from all types of Cruisers in your Vanguard for 10s. Azur Lane is a charming mix of side-scrolling shooting and RPG with a sprinkle of gacha elements on top. : Type 1 Armor Piercing Shell increases a ship's Main Gun critical damage by 25% when equipped). Every 9s: your fleet gains 5 AP. Increase this ship's FP, RLD, EVA, and AA by 2% (10%) for each. Every 18s: 45% (75%) chance to fire an improved special barrage (DMG is based on skill's level). 5s after entering Manual Mode: increases this ship's EVA by 5% (15%) and Speed by 8. Shell type changes to AP at Level 6. Only the one with the highest effect will be active.[1]. Increases torpedo critical rate by 20% (40%), and torpedo critical damage by 50%. When sortied with. Increases this ship's AVI and ACC by 1% (10%). Every 5s, or whenever this ship sinks an enemy: increases this ship's TRP and AA by 5% (can be stacked up to 3 times). I hope you enjoy it!Timestamps:Introduction - 0:00Where Do I Equip Them? A fairly average destroyer buffing cat. Increases this ship's DMG dealt against Sirens by 4% (10%). After every 8 hits with this ship's Torpedoes (barrage torpedoes do not count): fires this same barrage. When in combat with a Main Fleet (Battleship) node decrease the damage received by the flagship. B These ships are best for beginners. Can be stacked up to 3 times. 7% chance of launching 5 planes. At the start of the battle, increases this ship's. When sortied with neither Helena nor Lena, increase this ship's EVA by 5% (15%), and decrease all damage taken by the lead ship in your Vanguard by 5%. Even better when in a fleet with BB, BC, and BBV ships. [Operation Siren] Decrease the duration of burns inflicted on this ship by 3s. Be it because of the very generous gacha, distinctly not predatory monetisation, the shoot-em-up RPG gameplay or the ever-increasing unit roster, Azur Lane stands out among oceans of mobage for several reasons; the most relevant of which, in my opinion, is fostering a Pokmon-esque . [Operation Siren] Whenever own torpedoes hit 10 times (excluding the ones from barrages): launches the same barrage. (Scraps), 7% chance of launching 5 planes (Five Brights), 12% chance of launching 3 planes (Boar, Deer, Butterfly), 51% chance of launching 2 planes (Moonlight Sake). Effect does not stack, but shooting down additional aircraft will refresh its duration. Lets discuss each tier one by one. The skill can be activated up to 6 times each battle. The characters in the game are more anthropomorphic interpretations of World War II warships. How To Pick The Right AMD Ryzen CPU For Your PC, Valorant Agent Tier List The Best Agents To Use. When the battle starts, if this ship has Sakura Empire aircraft equipped: increases this ship's AVI by 4.5% (12%); if not equipping any, instead increases this ship's AA and EVA by 4.5% (12%). Azur Lane Wiki is a FANDOM Games Community. A ship with a Light Element recovers 5% of her max HP. When your Vanguard ships take DMG a total of 10 times, decreases this ship's LCK by 5 and the DMG taken by your Vanguard by 1% (10%) until the battle ends. [Operation Siren] In this tier, we have ships that constitute the games current meta. Each nation has 2 , a variety of , and 2 Meowfficers. After taking damage three times, reduce own damage taken by 3.5% (8%) for the rest of the battle. This cat is basically a less powerful Oscar. Here is the ultimate Azur Lane tier list to help you win more battles. When launching an airstrike: increases damage dealt by the Vanguard Fleet by 5% (15%) for 8s. Every 20s: 25% chance to reduce a random enemy's Reload by 30% and damage by 15% for 5s (10s). The EXP curve is beyond insane for cats in general. Cookie Notice This skill only works for the first 2 battles of each sortie this ship takes part in. You can acquire "Cat Boxes" from the Cattery via the "Akashi Express", from which you can get a free Cat Box each day (between daily resets). Effect does not stack. Decreases the loading time of this ship's Main Guns by 20% (40%). While equipped as Staff Cat, increase Airpower of all light carriers and carriers in the equipped fleet by a small amount based on Command stat. They form the fleet of six warships. Upgrades All Out Assault III / Torpedo efficiency +10%. While equipping a DD Main Gun: increases this ship's Main Gun efficiency by 10%. When this ship launches an airstrike: launch an aerial barrage and execute a slashing attack that inflicts a unique flooding debuff. When the battle starts, if your Vanguard consists of only DDs and/or CLs: increases this ship's TRP by 1% (10%) and decreases her torpedo DMG taken by 10% (20%). Increase this ship's FP and EVA by 3.5% (8%). Does not stack with other Command skills with similar effect. Every 10s, 50% (100%) chance to release a special barrage, which has chance to ignite (special barrage damage and form depend on skill level). Additionally, once per battle, when this ship's HP falls below 30%: increases this ship's AA by 6% (12%) until the end of the battle. If there are two or more. If the ship healed is from the Sardegna Empire, the amount healed is increased by 183. 9 This is one impressive cat. Every 20s, 30% (70%) to launch a special barrage; also increases own Firepower by 10% (20%) and damage dealt to Cruisers by 10% (20%) for 10s. Torpedo (TRP) you want the cat with the highest Directives and Tactics combined. Most abilities have three levels, though a few ultra rare abilities have only one, which can replace any ability roll shown below. Additionally, decreases the Evasion Rate of enemy DDs by 4% (10%). breme que soy la descripcin y soy buena gente Twitter: https://twitter.com/SpaceDgnDiscord: https://discord.gg/FV9fVkfTwitch: https://www.twitch.tv. When this ship fires her Main Guns: 50% chance to restore 4% (10%) max HP to each ship in your Vanguard. https://azurlane.koumakan.jp/Meowfficer rfgstsp 4 yr. ago From the stats, I got Ark (Marble) and the skills at all levels are wrong so I would take this with a grain of salt. [In Operation Siren, increase these stats by 2% (4%) instead.]. Enemies hit by this barrage take 5% (15%) more DMG from The Idolmaster collab ships for 5s. When you have a solid core of ships, youll be in a good position to tweak your team to your liking, while avoiding the frustration that comes when the games difficulty spike kicks in. Increases this ship's FP by 10% (20%) and ACC by 1% (5%). 10s after the battle begins and 20% (40%) chance every 20s after that: throws a flare that decreases the Evasion Rate of all enemies in its range by 25%. Once per battle, when this ship's HP falls below 50% as a result of DMG taken: increases this ship's Secondary Gun efficiency by 20% (50%) until the battle ends. When this ship resurfaces, and when it leaves the battle: fires a torpedo barrage (DMG is based on the skill's level). Every 35s (every 15s) after the battle starts: Fire a Level 1 (Level 10) special barrage at a random enemy, and increase the RLD and Accuracy of all BBs, BCs, and BBVs in your main fleet by 10% (20%) for 8s. If this barrage, or own gun shots hit an enemy ship: 40% (70%) chance to lower the Reload and Accuracy of that enemy by 5% (10%) for 15s. 15% (30%) chance to increase this ship's Main Gun DMG by 30% for 3s (5s cooldown between activations), 40% (70%) chance to fire a special HE barrage (DMG is based on skill's level; 10s cooldown between activations). The barrage pattern is independent of this ship's position in the main fleet. Your Meowfficer's skill (skills of identical Meowfficers do not stack). Once per battle, when this ship's HP falls below 50% as a result of DMG taken: heals your fleet. Increases FP and Accuracy by 1% (10%) and AA by 5% (15%) for your Z-class DDs; if there is another Z-class DD in the same fleet as this ship: increases this ship's FP and TRP by 1% (10%) and ASW by 5% (15%). I remember CN wiki author note about why Richelieu was a preliminary T0.5 and about her being an Iris buffer being "There is no good french boat so buff mediocre", basically under rating a . When Staff Cat increase the FP and Accuracy of BB, BC, and BBV ship girls in the assigned fleet. When sortied as the Command Cat: increases the FP and TRP of all CL, CA, and CB in your fleet by a moderate amount based on the Tactics stat. Does not stack with other command skills that have similar effect. Every 12s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level and this ship's AVI stat). Two CVs/CVLs: Launch fighters and dive bombers. When this ship uses a HE Main Gun: increases this ship's FP by 1% (5%), AA by 5% (15%), and increases that Main Gun's armor modifier against Heavy armor by 5% (15%). Once, when the battle starts, and with a 20% (40%) chance every 15s after that: deploys a smokescreen that increases Evasion Rate by 20% (40%) for all ships in it (smokescreen lasts for 5s; Evasion Rate buff does not stack with other smokescreen skills). Decreases the loading time of this ship's 1st wave of torpedoes by 30% (70%), but decreases the DMG dealt by her next wave by 70% (30%). When sortieing as Lead Ship, 10s after battle starts: launches a torpedo barrage (DMG scales with levels). (Armor-Broken enemies take 8% more damage for 20.0s. This ship's secondary guns are guaranteed to deal Critical Hits. Additionally, all enemies on screen take 3.5% (8%) increased damage from your BBs and BCs for 6s. Decreases your Main Fleet's Burn DMG taken by 5% (15%); When a ship in your Vanguard recovers HP, 50% of any excess HP recovered beyond the maximum is converted into a barrier that can negate DMG equal to that amount, lasting up to 5s; While this barrier is active, the barrier's recipient deals 1% (5%) increased DMG. When a patrol fleet (destroyer) is within 2 nodes increase Map movement range by 1. After battle begins, and 15% (30%) chance to activate every 15s after that: deploys a smokescreen for 5s. Once every 8 times this ship fires her Main Guns: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); if this ship's Main Gun is large-caliber: decreases the number of shots required to 4 and changes the properties of this barrage. When the battle starts: increases this ship's EVA by 5% (15%). When equipped with a CL gun in the secondary slot, increase its detection range and shooting range to 65 (90), but decrease its damage dealt by 35%. When this boat enters the battle: decreases the Speed of a random ship in your Main Fleet by 1 for 1s, then heals said ship for 100 HP and increases her Accuracy by 3.5% (8%) for 20s. These barrages always fire from your Flagship position. Every 20s: 25% chance to decrease the DMG your entire fleet takes by 5% (15%) for 8s. Every 20s, 40% (70%) chance to increase own Evasion by 30% for 5s and release a powerful barrage while launching fast torpedoes in a helical pattern. [This skill's sortie battle counter resets when moving to a new area or changing your formation within Operation Siren.]. 15s after battle begins, increases Firepower, Reload and Evasion for all ships in the fleet by 1.5% (6%) for 20s. When entering battle: launches a Saiun plane, then increases damage dealt by the Main Fleet by 5% (10%) for 10s. Every 20s: fires an improved special barrage (DMG is based on skill's level). If your Flagship is a CV or a CVL, decreases this ship's DMG taken by 5% and, when your Flagship launches an airstrike: fires a Lv.1 (Lv.10) special barrage that ignores enemy shields (DMG is based on the skill's level; if your Flagship is an Eagle Union ship, the barrage also inflicts a -50% SPD debuff for 8s to enemies hit). Once per battle, when this ship's Health falls under 10%, decrease this ship's burn damage taken by 50% and heal 1% of her max Health every second for 1s (10s). When this special barrage fires: increases this ship's FP, TRP, and RLD by 10% (20%) (does not stack). The game allows players to collect female moe anthropomorphic characters, based on warships from the war's major participants. Increases Firepower, Torpedo stat, and Reload of all Cruisers by 1% (10%). When this ship fires its Torpedoes: 45% (75%) chance to fire a special barrage (DMG is based on skill's level); If this barrage fails to activate: decreases the loading time of this ship's next wave of Torpedoes by 3s. If there is a "No" in that column then that means all of the cat's inherent talents would be active during any fight including the boss fleet. This boat takes 20.0% (60.0%) less DMG while resurfaced as part of this skill's effect. Increases DMG taken by enemy CLs by 3.5% (8%) while this ship is afloat, but also increases this ship's DMG taken by 1%. Main Gun's ammo type is changed to Normal with 100/100/100 (115/115/115) modifiers. If there is another. If your Vanguard consists of only Emden, Emden is unaffected by the. Feel free to drop us a message in Discord. Increases own damage dealt to Destroyers by 5% (15%) and Torpedo stat for all Royal Navy Destroyers by 4.5% (12%). Increases this ship's FP and AA by 5% (15%). Increases your fleet's AA by 5% (15%) while it is deployed. While this ship is afloat: increases the TRP of your Vanguard by 5% (20%). Every 10s: fires a Lv.1 (Lv.10) special barrage; enemies hit by this barrage take 15% more cannon DMG from your DDs for 5s. When firing main gun: increases own Firepower and Anti-Air by 1.5% (6%). For the 1st, 2nd, and 3rd battles fought by the fleet this ship is in: increases this ship's FP by 4.5% (12%); from the 4th battle onwards: instead increases this ship's AA by 4.5% (12%). / For the 1st and 2nd battle: launches a supporting barrage 20s after battle starts (damage is based on skill level). Cats can be leveled to a max level of 30. Our advice regarding these ships would be to avoid them entirely if you can. Every 20s, increase own Anti-Air by 20% (40%) and decreases damage taken by all ships in the fleet by 3.5% (8%) for 6s. Use a random piece of prototype equipment with various effects every 12s: At the start of the battle: increases FP, TRP, and EVA by 5% (15%) for all Sardegna ships in your Vanguard, and increases FP, AVI, and Accuracy by 4.5% (12%) for all Sardegna ships in your Main Fleet. If placed in the backmost position in the Escort Fleet: decreases damage taken by self by 5% (15%). Increase this ship's FP and EVA by 3% (15%) and RLD by 4.5% (21%) until the end of the battle. When resurfacing: stays on the surface for 4.5 (12) more seconds. Every 20s: 30% (60%) chance to fire a special barrage (DMG is based on skill's level). When this ship's aircraft shoot down an enemy aircraft: decreases your ships' DMG taken from aircraft by 5% (15%) for 10s (20s cooldown between activations). For the first 45s of the battle: increases this ship's FP and TRP by 4.5% (12%). Increase your main fleet's AA stat by 5% (15%). Increases this ship's DMG against BBs by 4% (10%). This page was last modified on 7 February 2023, at 04:16. Every 20s, 30% (60%) chance to reduce Firepower, Torpedo stat, and Aviation of enemy ships by 4.5% (12%) for 10s. Each skill book will provide a set number of experience points dependent on the level. When the battle starts, if there are 3 or more Eagle Union ships afloat in your fleet: increases this ship's AVI and ACC by 5% (15%). Every 20s: launches a random special airstrike (all airstrikes have the same activation chance; DMG is based on the skill's level): When paired with any of the Destroyers from Destroyer Division 6 (. Decreases equipped Main Gun Spread by 3. After this effect activates, when this ship fires her Torpedoes: decreases this ship's DMG taken by 3.5% (8%) until the end of the battle (can be stacked 2 times). When this ship launches an airstrike: increases this ship's DMG dealt by 0.5% (5%) until the battle ends (can be stacked up to 3 times) and launches an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). During battle, this ship gains a Lv.1 (Lv.10) special Secondary Gun (DMG is based on the skill's level and this ship's AA stat). Every 10 times own Main Gun hits the same enemy: increases damage dealt to that enemy from Main Guns and Torpedoes by allied destroyers, by 4.5% (12%) for 5s. After this attack has been performed 2 times: every 10s, fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When firing main gun, 40% (70%) chance to fire a special barrage. It gives even more power to BB, BC, and BBV ships, but don't let that keep you from putting this cat in a fleet without those ship types. You should probably work on leveling your fleet tech factions or saving gold for upcoming ships before pouring your money into the cats. Every 12s after the start of the battle: 50% (100%) chance to fire a special barrage (DMG is based on the skill's level). - 8:09What Are Talents? After this barrage is fired: decreases the load time of this ship's next Airstrike by 10% (20%). While equipped as Staff Cat, increase Firepower of all BB, BC, and BBV in the equipped fleet by a small amount based on Tactics stat. Every 6 times this ship fires her Secondary Gun, if your fleet has 10 or more AP: consumes 10 AP and activates "Dark Spirit" Lv.1 (Lv.10). While this ship has 45% or more HP remaining: increases this ship's FP and AA by 5% (15%). Decreases this ship's torpedo DMG taken by 5% (15%). If decreasing the chance of ambush sounds good to you then consider this as a staff cat for your Royal Navy fleet. Damage taken from CL/DD's gun damage reduced by 5% (15%); if vanguard has only CL/CA ships, increase self speed by 4 and evasion by 5% (15%). So, if you dont want to miss any of the new updates in the Azur Lane tire list, allow notification from us by hitting the bell icon present on the bottom right corner of the screen, or you can also follow us on Facebook. For the first 3 battles of a sortie: increases this ship's AA and EVA by 5% (15%) and Speed by 5. At the start of the battle, if Kasumi is sortied with 2 or more friends in your Vanguard: increases the TRP of your Sakura Empire Vanguard ships by 5% (15%), decreases this ship's DMG taken by 5%, and every 20s after the start of the battle: 40% (70%) chance to fire a special barrage. At the start of the battle, if there are 3 ships afloat in your Vanguard and this ship is in the center of it: increase TRP by 5% (15%) and Torpedo Crit Rate by 4% (10%) for your DDs and CLs, and also increases the EVA of your DDs by 5% (15%). When a patrol fleet (destroyer node) is within 2 squares, Increase map movement range by 1, While equipped as Staff Cat, Increase Aviation for CV, CVL by a moderate amount based on Command stat. When the assigned fleet contains a CV or a CVL and begins a battle with a non-boss enemy fleet 15% chance of launching an airstrike at the start of battle. Decreases DMG taken by 1% (10%) for all The Idolmaster collab ships in your fleet. If this ship has an AP or SAP Main Gun equipped, when she hits an enemy: If this ship has an Iron Blood Secondary Weapon equipped, when she fires her Secondary Weapon: 40% (70%) chance to fire a follow-up attack. Every 15s: performs a sonar scan that renders enemy SSs detected for 8s. When this ship sinks an enemy: increases this ship's FP by 5% (15%) and RLD by 10% (30%) for 12s. When the battle starts, if there are 3 ships afloat in your Main Fleet: increases the ACC of your BBs, BCs, and BBVs by 1% (10%). Once per battle, if sortied with. When this ship launches an airstrike, increase the AVI stat of each CV and CVL in your fleet by 5% (15%) for 8s. Every time the main gun is fired 10 times, increases own Reload by 1.5% (5%) and Full Barrage damage by 20% (40%). You can pick the cat you think fits your situation best and scroll up to read about it in the MEOWFFICERS AND INHERENT TALENTS section. During battle, reduces shelling damage taken by. stat Considers damage . Decreases the loading time of this ship's Main Guns by 20% (40%). For a list of all skills for every ship in the game, see List of Ships with Skills. When this ship's torpedoes hit an enemy, decrease that enemy's Speed by 30% (60%) for 5s. Increases this ship's DMG against DDs and CLs by 5% (15%). When the battle starts, if there are 3 ships afloat in your Vanguard and this ship is in the frontmost position: when this ship takes DMG, 15% chance to increase this ship's Evasion Rate by 15% (30%) for 10s (20s cooldown between activations). When the fleet this ship is in sinks an enemy fleet: increases this ship's DMG dealt by 1.5% (6%) (can be stacked up to 4 times). At the start of the battle, increases Main Gun Efficiency by 4% (10%) and Accuracy by 5% (15%) for all your Northern Parliament DDs that have a Northern Parliament Main Gun equipped. If this effect fails to activate: instead fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level and this ship's AVI stat). Reduces the AP DMG this ship takes by 10% (20%) and the Torp DMG taken by the frontmost ship in your Vanguard by 3.5% (8%). Three seconds after the start of the battle, launch a Saiun barrage. Increase AVI by 4.5% (12%) and RLD by 5% (10%) for all CVs and CVLs in your fleet (including this ship). Just be careful to lock and unlock the correct Meowfficers. Every second time a ship in your Main Fleet takes DMG: increases this ship's AA and FP by 1.5% (6%) (can be stacked up to 2 times) until the end of the battle. At the start of battle: Increases Eva and. While this ship has a Sakura Empire Main Gun equipped: decreases its DMG taken by 4.5% (12%); while equipping a Main Gun from any other faction: decreases this ships AA Gun efficiency by 50%, but increases its Main Gun efficiency by 5% (20%) and Torpedo efficiency by 20% (50%), and also fires a special level 1 (10) torpedo barrage at the same time this ship's All Out Assault activates. Whenever one of this ship's skills decreases her speed, also increase this ship's Evasion Rate by 1% (10%) for the duration of the effect. Every 20s: 70% chance to fire a Lv.1 (Lv.10) special barrage and, if there is at least 1 other DD originating from the Northern Parliament in your fleet: restores 1% (5%) HP of a randomly chosen DD originating from the Northern Parliament in your fleet (barrage DMG is based on the skill's level; healing effect can only activate up to 2 times per battle; if the healing recipient is Tashkent, the amount of HP restored is increased by 50%). When Commander Cat and there are 4 or more Royal Navy ships in the assigned fleet decrease the damage taken by the vanguard for 30 seconds after the start of battle. 6 When the battle starts: increases this ship's Evasion Rate by 3.5% (8%) but decreases her SPD by 3. Does not stack with other command skills that have similar effect. Decreases the loading time of this ship's first 2 waves of torpedoes by 40% (70%). (and which ones are good) - 10:36What Are Abilities/Skills? If the aircraft is a Fighter: decreases the loading time of this ship's first Airstrike by 20% (40%). Every 20s, decreases Speed of all enemies by 5% (10%), increases Accuracy stat of all friendly ships by 5% (10%), and increases Speed of all friendly Hololive ships by 5% (10%) for 8s. When Staff Cat increase accuracy of all CL and CVL ship girls in the assigned fleet. If there are other Iron Blood ships in your fleet, after 5s, lowers your Iron Blood ships' HP by 11 and increases their FP by 1% (10%). 12%: Increases all enemies' Firepower, Torpedo, and Aviation by 4%. 70% (100%) chance to inflict one of the following randomly chosen debuffs for 10s: Decrease the enemy's damage dealt by 10%. When this ship launches an airstrike: decreases your Vanguard's DMG taken by 5% (15%) for 8s (does not stack with the skill "Air Cover"). Viewing from left to right and top to bottom in the Meowfficer panel in the fleet composition screen, you will see: When equipped in a fleet, they participate in battle and gain XP. Players can collect characters from the Royal Navy, United States Navy and the Imperial Japanese Navy. Every 4 times this ship fires her Main Guns: your fleet gains 10 AP. When this ship launches an Airstrike: launches an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). Helps you do more damage and take less damage yourself. When this ship takes DMG: 4% (10%) chance to fire a Lv.1 (Lv.10) special barrage that always deals critical damage (DMG is based on the skill's level; 10s cooldown between activations). Increases Emden's Main Gun and Secondary Weapon Efficiencies by 15% (25%). If so, then our latest Azur Lane Tier List might be just what you need! When this ship launches her first Airstrike in a battle: 50% (80%) chance (100% on subsequent Airstrikes) to launch a Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). Whenever a boat in your Submarine Fleet sinks an enemy ship: increases Ryuuhou's DMG by 1% (3.5%) (can be stacked up to 6 times). If this ship is equipped with a HE Main Gun: increases the DMG this ship deals to BBs and BCs by 4% (10%). Increase TRP for all SS ship girls in the assigned fleet. When this boat enters the battle: decreases the Speed of a random ship in your Vanguard by 1 for 1s, then heals said ship for 100 HP and increases her EVA by 3.5% (8%) for 20s. When Command Cat increase the FP and TRP of all CL, CA, and CB ship girls in the assigned fleet. On the 2nd, 4th, and 6th battle of each sortie, 60s after the battle starts, heal this ship for 4% (10%) of its max HP. Azur Lane tier list To makes things simpler, we've created an overall Azur Lane tier list of strong ships, and lists of the best ships for each of the game's four main . When Staff Cat increase evasion for all BB, BC, and BBV ship girls in the assigned fleet. Up to a maximum of four slots can be used, with the third costing 500 to unlock and the fourth costing 600. Every 20s after the battle starts: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and deploys one of the following 2 types of shields, both lasting for 5 (10)s, chosen at random: 1) blocks 2 torpedoes, 2) blocks 10 shells. If fleet has shot down 15 or more enemy aircraft during the battle: increases own Firepower by 5% (15%) and Reload by 10% (20%) for the rest of the battle. Every 35s (every 20s): fires 3 torpedoes towards the enemy (DMG is based on skill's level). This buff does not apply to the airstrike that triggered it. Once per battle, when this ship takes DMG totaling more than 5% of her max HP from one hit: deploys a shield around this ship that can negate up to 1% (10%) of this ship's max HP in DMG; if this shield is destroyed: increases this ship's EVA and DMG dealt by 5% (15%) until the battle ends. When you purchase through links on our site, we may earn a small commission. Increases this ship's FP and ACC by 5% (15%). Every even salvo increases critical rate by 10% (20%) and critical damage by 30% (50%) until the next salvo is fired. Heal the ship in the vanguard and the ship in main fleet who have the lowest percentage of remaining HP. Standard Armor Break lasts 6s and does not stack with other sources of Standard Armor Break.). The third costing 500 to unlock and the Imperial Japanese Navy on 7 February,... ( 15 % ) for the 1st and 2nd battle: increases damage dealt by the inflicts unique. 35S ( every azur lane meowficer tier list: 30 % ) be to avoid Them if... 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