Your blades crackle with lightning as you strike, and on each hit a clap of thunder can be heard as your opponent convulses and falls to the floor. Your movement speed increases by 10 feet. Skills: Choose 3 from Acrobatics, Athletics, Deception, Insight, Performance, Persuasion, Sleight of Hand, Stealth. In the areas where youll get to use your intelligence modifier, youll probably be the most pleased. I see it as the Dancer distracting enemies and making openings for her allies. Spell save DC = 8 + your proficiency bonus + your Intelligence modifier. Your blurring steps and swift strikes provide you more chances to strike your enemies. Acrobatics (+10), leap of the clouds, fast movement. The Runeblade table shows how many spell slots you have to cast your runeblade spells of 1st level and higher. Beyond level 10 Switch back to Rogue for the rest of the game. Reading through some subclasses I came across a number of features that seemed perfect for what I was looking for. As a runeblade, you gain the following class features. Then for your Extra Attack, you change your longbow/Archery loadout to a heavy crossbow/Archery one. It means acrobatically dancing around a giant's punches before felling it. Done poorly? You lose these temporary hit points at the beginning of your next turn. If you have weavers tools, you can cast the dominate monster spell with this feature. If your rune weapon is a magical shield that already grants a bonus to AC, you dont benefit from the bonus to AC from this feature. Why mention one feature and explain it under a different header. #2 Jun 27, 2019. . The dancer is a 3th-level spellcaster. The rune weapon becomes magical, if it isnt already. Great Weapon Masters bonus action attack should still work, if you do a melee attack with any other weapon. I hope you enjoy the bladesong, and I hope youve enjoyed this article teaching you how to play it to the best of your ability. You can create a second rune weapon if both your rune weapons would be light melee weapons with the thrown property. Remember that there are some feats that can give you a +1 to certain ability scores, so those can change the equation as well. Saving Throws. They can use this dark thread to bind others' movements, and even control them as puppets. When you choose this archetype at 3rd level, you learn dances that affect how you can attack with your equipped weapons using momentum points. . You can use this to switch between Green Flame Blade and Booming Blade, your two melee-weapon attack-based spells, based on preference and situation. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Whenever you expend a use of your Glyph of Protection feature, you gain temporary hit points equal to your Intelligence modifier (minimum of 1). After that, if you want your build to be more than a 17/3 split between wizard and artificer respectively, you definitely can without sacrificing much progress in either direction. Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Blade Dancer level after 1st, Armor: Light, Medium Each Discipline has a list of associated spells. While holding a ranged rune weapon, the range of spells you cast that do not have a range of self or target each creature within its range is equal to the spells normal range, or your rune weapons normal range, whichever is higher. You embody the elegance and beauty of music momentarily. The damage type is the same of the type on the weapon. You can make only one duplicate at a time. The bladesinger is made possible by the proficiencies it allows a wizard to gain those being light armor and a single one-handed melee weapon. At 3rd level, you benefit from extensive training in covert operations. Additionally, when you gain a level in this class, you can choose one of the runeblade spells you know and replace it with another spell from the runeblade spell list, which also must be of a level for which you have spell slots. The chain blade gauntlets function as normal gauntlets would, however, they are slightly more bulky than regular leather gauntlets. Additionally, once per round, you can use your Arcane Strike without spending a spell slot, as if you spent a 1st-level spell slot. Strong melee options include Booming Blade, Green Flame Blade, Shocking Grasp and Sword Burst, while ranged Bladesinger's can consider Chill Touch, Firebolt, Ray of Frost or Sapping Sting. While your weapon is invisible, ammunition it uses also become invisible until it either hits or misses. Choose two 3rd-level wizard spells in your spellbook as your signature spells. Until we can get a minimum of +3 bonus in each of our important scores, were really just scraping by. Excellent if youre only multiclassing to find a bit more damage. Many an aspiring Runeblade take up this discipline, though only a select few master it. The first Blade Dancers came from the secretive tribes of Zakhara, far south of Faern, although the exact origins are contested. The dance ends earlier if you are knocked unconscious, unable to move or if you are no longer engaged in two-weapon fighting. Wizards use a spellbook, which starts off with six 1st-level spells. For example, you can morph your longsword rune weapon into a longbow. This could come from our elven heritage, or it could be based in the line of work weve found ourselves in. Back to Main Page 5e Homebrew Character Options Subclasses, https://www.dandwiki.com/w/index.php?title=Blade_Dancer_(5e_Subclass)&oldid=1589768. The Blade Dancer enamours friends and foes alike with their incredible dexterity and technique, building momentum to enhance their capabilities with their chosen weapon; from increasing reliability with light weapons to hitting harder with heavy weapons. Good spells of this level to prepare are as follows: You gain access to 2nd-level spell slots. Additionally, protection from opportunity attacks means maintaining your speed without having to be concerned about taking extra hits. Noble Proficiency in History and Persuasion. The dancer has the following bard spells prepared: Cantrips (at will): blade ward, mage hand. Obviously, Dancers in Fire Emblem are designed as these support units. The blade dancer must make a Jump check; if the result is less than 5 feet, he cannot use this ability on that attack. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. (a) a martial melee weapon and a shield or (b) two simple or martial melee weapons, (a) a dungeoneer's pack or (b) an explorer's pack, A simple or martial ranged weapon and a container with 20 pieces of ammunition. The central ability of this subclass is the Flame Stance feature, which enables the fighter to wreathe themselves in fire for 1 minute, boosting their weapon attacks, encouraging them to attack multiple enemies, and making them dangerous to grapplers. This is a subclass I made for a friend of mine, lemme know whatcha think! You gain access to 8th-level spell slots. Storywise, though, is where this gets exciting. Perfected long ago by elven warriors, the art of the bladesong is as much a practice of magic as it is a practice of true swordsmanship. Build Time: Race Human Variant with the Mobile feat, Stats: 10 Str, 16 Dex, 12 Con, 8 Int, 14 Wis, 14 Cha. Also, you also gain a bonus to ability checks to catch, throw, or juggle objects equal to your Intelligence modifier (minimum of 1). Blade Dance; Your dance evokes the elegance and hostility of the mighty Viper. At 7th level, at home unseen in the shadows, you learn to take advantage of an opponent's defenselessness. Close. The Bladesong feature functions similarly to rage, a minute-long enhancement to a variety of our combat abilities. I would say the place that this subclass excels the most is in how it sets up a bladesinger character. Does the Phasing Shots feature let you target creatures behind a wall of force or forcecage spell? Level 6-10 Monk, pick Kensai at 8 and boost Dex to 20 at level 9. You could easily rephrase this as you receive a standing bonus to your hit point maximum equal to twice your level, but I wanted to keep the language of the PHB. So if one where to embody music, their form would carry that innate magic, would it not? Upon taking this archetype at 3rd level, when you are not wearing armor or wielding a shield, your base armor class is equal to 10 + your Dexterity modifier + your Charisma modifier. Interestingly enough, multiclassing with the battle smith subclass of artificer can actually make your build less dependent on multiple ability scores. You can also graft any other background youre interested in on top of this and still maintain the intrigue. Think of this class as a combined flavor of a Rogue, Bard and a Barbarian. Based on your post, I personally think you'd be happiest with Swashbuckler X/Hexblade or Genie 1. Gnomes are the perfect race for wizards, with a great bonus to intelligence and some great abilities, such as advantage on Charisma, Intelligence, and Wisdom saving throws. bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense. Second, Choose the Entertainer background. The duplicate is a nonmagical weapon that copies your rune weapons appearance and gains all the benefits of your Rune Weapon feature. Once you reach 2nd level you can choose two of the classes proficiency and double it. So, I decided to double-post since this is gonna get long, as I will detail all the changes I have done. To make a blade or chain, you must craft it yourself, or find another Blade Dancer who is willing to make them for you. Perfect for the in-and-out attacker. Your dance is violent and evocative of destruction and fury. Enchanted Blade II (Su): At 6th level, a blade dancer can choose from the following abilities to bestow on his blade: bane (choose type of creature), disruption, flaming burst, icy burst, shocking burst, thundering, wounding. At 3rd level, when you use a bonus action to engage in two-weapon fighting to make a ranged weapon attack with one of your rune weapons, you can make another ranged weapon attack with your other rune weapon in the same bonus action. If a creature makes a melee attack against you, regardless of if they hit or miss, you may make a single weapon attack against that creature as a reaction. On a failure, the target is puppeteered by magical strings extending from your hand as long as the spell lasts. Blade Dancer. You basically have multiple lives worth of protection baked into this feature, but remember that the less you have to use it, the better. Chaotic Tide (Versatile Weapon Required). It means acrobatically dancing around a giant's punches before felling it. Boulder Quake (Heavy Weapon Required). At 3rd level, you are able to more acutely strike with lighter weapons to cause more damage. In this article, were going to be diving deep into this subclass and looking at all the ways it excels, any shortcomings it might have, and how to build the best bladesinger for your next 5e campaign. This effect ends early if you are knocked unconscious or die. If you're one of the new UA Dragonborn, you . These gauntlets are considered both armor and martial weapons, with the light and finesse properties, grant a +1 bonus to armor class while active, and deal 1d8 slashing damage when you make a successful attack. Today. You gain access to 9th-level spell slots. The Spells Known column of the Runeblade table shows when you learn more runeblade spells of your choice. Ranger Subclass. Bard: College of Swords. When you use a bonus action to engage in two-weapon fighting, your speed is increased by 15 feet until the end of the turn. Enchanted Blade I (Su): At 2nd level, a blade dancer can temporarily enchant his blade to achieve a specific effect. Starting at 6th level, when you attack using your rune weapon, it gains a +1 bonus to its attack and damage rolls, unless it already has a bonus to those rolls. Choose two Flair options to prepare from the Flair table below. It means wielding two blades at the same time as extensions of your very being. Skills: Choose two from Acrobatics, Arcana, Athletics, History, Intimidation, Investigation, Perception, and Persuasion. How does the Blade Dancer's Glyph of Revolution work? You gain access to 6th-level spell slots. As recently explained by Ed . Youll be boosting your average damage output in combat by at least around 80. Their fighting style typically revolves around dealing damage but sometimes there is an odd one in the group and uses their style for defense and counterattacking their Foes. Bladesinging. You choose the puppets appearance, but its size must be similar to your weapons original form. In addition, when you use your Blade Dance to evade an attack, if you still are hit by an attack after using the reaction, the damage of that attack is reduced by half. Your increased range with reach weapons allows you to dominate foes on the battlefield. [OC] Rogue Subclass: Blade Dancer. 5 2 [OC] Rogue Subclass: Blade Dancer. These gauntlets are highly customizable and the materials used can be interchanged in any way you see fit. Alternatively, you can choose a feat. Still Mountain (Shield Required). Bladesingers keep up with the spellcasting prowess of just about any wizard, with the added benefit of a melee weapon proficiency and greatly enhanced survivability. Rarely do you see male Blade Dancers but sometimes you can see them wandering around, most of which being female use that to their advantage and can sometimes swindle even the most difficult and rich. Once you use this feature, you cant use it again until the end of a short or long rest. Leap of the Clouds (Su): A blade dancer's jumping distance (vertical or horizontal) is not limited according to his height. There may be a correction needed to this: That distinction keeps this subclass of wizard separate from every different half-caster and caster out there. Arcane Tricksters and Eldritch Knights are 1/3 casters. Hopefully haha As a bonus action on your turn, you can teleport, magically swapping places with the duplicate at a cost of 15 feet of your movement, regardless of the distance between the two of you. At 7th level, you perform weapon strikes faster than the eye can see. A big issue with this subclass is its tendency toward creating a M.A.D. Their deadly precision with sharpened blades is fearsome. In addition, while Dance of Battle is active, whenever a creature moves within 5 feet of you or start its turn there, you can force that creature to make a Dexterity saving throw, or take damage equal to your martial arts die. Good spells of this level to prepare are as follows: You gain access to 4th-level spell slots. This is an early draft, and requires more playtesting, so feedback would be very much appreciated, especially from actual play. Momentum Points. As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. Feats are a great way to improve our characters by either leaning into our strengths or covering our weaknesses. For more information, please see our There are other options of course, and well get into those later, but we get a really nice clear plan of attack built in once we pick up this 6th-level feature. Your unpredictability and versatility make you a force to be reckoned with. save. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level. It means dodging and diving through waves of foes, slicing each one down. You learn two dances of your choice, which are detailed under "Dances" below. Their prowess and precision with the blade is unmatched. If non-overlapping AOEs deal multiple instances of damage when overlapping AOEs only deal one, this scenario happens: imagine three blade barrier spells, arranged in a Y shape, overlapping in the middle. Mechanically, this background offers you either a position of privilege, which sees the common folk doing what they can to appease and comfort you, or retainers, commoners who will perform mundane tasks for you. Flashing Blades. Balance and seamlessly fitting into 5e's ruleset are primary design goals. Back to Main Page 5e Homebrew Character Options Subclasses, https://www.dandwiki.com/w/index.php?title=Way_of_the_Blade_Dancer_(5e_Subclass)&oldid=1551149. Done well, it may be one of the strongest characters at the table. You can end the invisibility at any time (no action required). New races like the Faery and revised races like the Goliath can be used for just about any character if you like their features and style. To some, a weapon is a crude instrument of destruction, a means to an end. When you hit a creature with a weapon attack, you gain 2 temporary hit points. A doomed target dies whenever it has 100 hit points or fewer. My goal was not to create an entirely new Discipline, but recreate one from scratch, with mechanics that are closer to my player fantasy when I think of a gish - a player fantasy that Eldritch Knights, Arcane Archers, or Bladesingers mechanically don't completely fulfil. These extra attacks do not benefit from the "Dual Wielding" feature. You are always under the effects of a see invisibility spell, and you can cast the speak with dead spell at will. When you use your Dramatis Personae feature, you can make up to three duplicates of your rune weapon instead of just one. Your swift and dextrous stabs confound the enemy. In addition, you use your Intelligence modifier when setting the saving throw DC for a runeblade spell you cast and when making an attack roll with one. This makes them unsuitable for physical combat and incapable of magic. Its entire focus is on us being nimble; plus well be using it to get a good AC with light armor and, more than likely, as our weapons attack modifier. In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the . There is an ancient tradition far more graceful than the savage sellswords who roam the lands. You know a number of wizard cantrips, which you can cast at will as shown on the table above. Reddit and its partners use cookies and similar technologies to provide you with a better experience. You start knowing 2 features of your choosing from the list below and gain new Dances at the 3rd, 5th, 7th, 9th, 13th and 18th levels. This is the philosophy shared by Bards of the College of the Dancer. You may not use a shield unless you chose the defensive style for this class, where a shield is required for your abilities. The weapon must have the two-handed or versatile property for you to gain this benefit. You evoke the power of your raw personality and impose it upon the world. Once the inscription is complete, the weapon becomes a rune weapon, and gains the following benefits: You can only have one rune weapon. While dancing outside of combat, creatures within 30 feet of you have disadvantage on perception and investigation checks that target anything or anyone apart from yourself. We need these proficiencies in order to perform, and it gives us a chance to really excel, but its just a chance. At 3rd level, your first ghastly rune leaves its imprint on your weapon as well as your soul. report. For the next minute, every time you or a friendly creature within 15 feet of you needs to make a saving throw, they may add your Charisma modifier to that saving throw. They can juggle and throw an astounding number of blades at once, as well as mystify and confound by creating doubles of themselves. Back to Main Page 5e Homebrew Classes, https://www.dandwiki.com/w/index.php?title=Blade_Dancer_(5e_Class)&oldid=1659763, Dancer's Will, Fighting Style, Archetype ,Chain Blade Gauntlets, Offense Improvement, Deffense Improvement. You gain proficiency in light armor and one type of one-handed melee weapon of your choice. Wizard: Bladesinging. At 15th level, when you provoke an opportunity attack, you can use your reaction to make a single attack against the attacker. The inscription of the runes takes 1 hour to complete, and it can be done during a short or long rest. Rather, I think this is here to encourage creativity from the players and DMs at any table where a bladesinger is present. Spellcasting is the main source of a wizards power. I simply thanked him for the help he gave me, and took my leave while I thought to myself: Being a blade dancer is not something you chose, it is something that chooses you in the strangest of ways. You regain all expended uses at the end of a long rest. Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per runeblade level after 1st. You cannot target through these spells, as your ammunition or spell still needs to physically pass through the barrier, but is prevented as per the spell descriptions. In addition, a blade dancer can always choose to take 10 on a Balance, Jump, or Tumble check, even when circumstances would normally prevent him from doing so. We tend to choose these based on our highest stats, but choosing a different route based on how you want to roleplay isnt a bad idea, especially since adding your proficiency bonus might compensate for a not-so-good ability modifier. They forget what it means to dance from foe to foe and to truly understand yourself and your opponents. Third, select any available equipment you think fits best for you. Then, spend the next three levels learning the way of the artificer. Tough If youre lacking on hit points, this is the feat for you. Whenever you use an Arcane Strike with a melee weapon, you can choose to perform one of your prepared Flairs. It is an eternal and exhausting endeavor to seek perfection from the harmony of nature itself in the most artistic way, yet you know that this endeavor will never cease to persistently overwhelm you. You also regain the use of this feature if a target immediately dies when you doom it. 1st level (4 slots): heroism, sleep, unseen servant. You regain all expended uses at the end of a long rest. You must be wielding a shield. Well, I hope you dont mind rerolling characters. Altogether, this is an insanely beneficial spell for a bladesinger looking to dish out a whole lot of damage. Balance and seamlessly fitting into 5e's ruleset are primary design goals. Step of the Storm. Without other abilities to support us, we would only ever be as strong as a low-level fighter. The bonus is equal to your Intelligence modifier (minimum of 1). Either of these subclasses will do well for you and allow for the multiclassing to be more than just a dip. That lets us work with something like a 17, 14, 14 and be completely fine (the three highest scores of a standard point array with +2 and +1 racial modifiers applied appropriately). A duplicate disappears if you attempt to create a second duplicate, or when you make it disappear (any time, no action required). I found the Kensai Monk's Agile Parry pretty interesting and a subclass focused on swords seemed pretty on the money for what I was looking for. They set you up as a wizard who can actually fight and hold their own and then continue to provide you abilities that show that. Watch. Autumn Rain (Thrown Weapon Required). Activating the 'switch' effect from your dance, and drawing and stowing weapons, does not cost any momentum points. While you are wearing armor, you gain a +1 bonus to AC. The weapon stops hovering and is no longer bound if you become incapacitated, or when you choose to sever the thread (any time, no action required). You can use your rune weapon as a spellcasting focus for your spells, and you can perform the somatic components of spells with your rune weapon instead of using a free hand. Light or twinned melee weapons that deal slashing or piercing damage are considered Flashing Blade weapons. You regain all expended spell slots when you finish a long rest. 4.3k. Beyond that, there arent many that specifically benefit your build, so its your prerogative. When you take damage you lose one momentum point; you cannot get below zero momentum points. Of course, we do need a few more subclass features to boost our performance. Alternatively, he can add three enchanted blade I abilities to his blade, either simultaneously or separately. Thats a substantial bonus to be throwing at things typically difficult for a wizard to rely on. As a Blade Dancer you gain the following class features. Newer subclasses of 5e learned that this sort of feature is better at lower . Okay, maybe thats a bit extreme. You use your Intelligence whenever a spell refers to your spellcasting ability. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past. After switching dances you immediately gain 5 momentum points (up to your momentum point maximum). Sure, most benefit from spells within a certain school, but even then the options can be quite wide. When you do, it gains the following properties when you wield it: At 3rd level, your weapon gains a protective rune to help defend your allies. Until the end of your next turn, the target has disadvantage on the next saving throw you force it to make. Each can give you additional martial prowess, where one focuses on your Intelligence and the other calls on your Dexterity. You can't take a Fighting Style option more than once, even if you later get to choose again. Their fighting style typically revolves around dealing damage but sometimes there is an odd one in the group and uses their style for defense and counterattacking their Foes. The levels of the slots you recover can combine to a total of half your wizard level. Also beginning at 14th level, you have learned to draw power from your audience. If you can afford to save even one of each spell slot below 5th for this feature, youll be saving yourself from 50 damage every day. Once on your turn, you can mentally command each of your bound weapons to move up to 30 feet in any direction (no action required). You can cast those spells at their lowest level without expending a spell slot when you have them prepared. Weapon attacks you make with advantage or against surprised creatures deal an additional 1d6 damage of the weapons type. The "conventional" spell slots from your Wizard levels also let you use hex more often than a pure Warlock would. The first Blade Dancers came from the secretive tribes of Zakhara, far south of Faern, although the exact origins are contested. For when people see the dancing leaf moving toward them in the strangest of ways, only those who can learn from the leaf movement and agility can ever hope to be a blade dancer. You also regain all expended uses at the end of a long rest. Bladesingers master a tradition of wizardry that incorporates swordplay and dance. Hit Points at 1st Level: 10 + Constitution modifier Dances. Distant land. When we take a feat, we forego an ability score bonus that could improve our potential. Its typically a good idea to roll first and then decide what your race is or at least remain malleable. While you are wearing armor, you gain a +1 bonus to AC. Your typical wizard can choose just about any spells that they would like to. Here's some resources to check out if you dig 5E D&D bards. When you change your Fighting Style into another before an attack, it gains an additional effect for that attack, as seen on the Glyph of Revolution Effects table. The soulknife will give you automatic access to an impressive magical weapon and some extra psionic-based powers that will complement your agile character well. When you reach 11th level in this class, you can add your Intelligence modifier (minimum of 1) instead of half. Walking the way of the blade dancer means preferring finesse over brute strength. Acrobatics (Su): A 1st-level blade dancer gains a +10 competence bonus on Balance, Jump, and Tumble checks. First, Dexterity should be your highest ability score, followed by Charisma, or Constitution. I call it a linear spell selection because thats what it is, mostly. Whenever you use your Arcane Strike, until the end of your next turn, you gain advantage on your next attack against that creature. Another big leap forward occurs at levels 11 and 12, where your bard spells catch up, you get Font of Inspiration and eventually your second subclass feature. You can use a shield and still gain this benefit. Publishing's Bladesinger arcane tradition for Starting at 10th level, whenever combat stirs, you can act. Your choice grants you features at 3rd level and again at 7th, 15th, and 20th level. Beginning at 6th level, the power of your personality radiates forth and influences those around you. Also beginning at 3rd level, you no longer need a spellcasting focus when casting your Bard spells so long as you are dancing as a part of your somatic components. These primitive ways forget about the elegant nature of a true swordsman. This means we can set up with Booming Blade or Green-Flame Blade, and then immediately follow through with another melee attack. In recent years, thats started to change as more and more races have come out that allow you to choose custom ability scores. Starting at 2nd level, when you hit a creature with a weapon attack using your rune weapon, you can expend one spell slot to deal force damage to the target, in addition to the weapon's damage. Yes, since you gain the temporary hit points at the same time as when your AC or saving throw is increased, before any of the effects of the attack or saving throw are applied. Work weve found ourselves in an end under the effects of a rest! These extra attacks do not benefit from extensive training in covert operations work, if it isnt already that! Feature blade dancer subclass 5e you target creatures behind a wall of force or forcecage spell we do a... Level and higher damage you lose one momentum point maximum ) a feat, would. Proficiencies in order to perform one of blade dancer subclass 5e artificer allow for the to! Very much appreciated, especially from actual play also beginning at 14th level, can. Means we can set up with Booming blade or Green-Flame blade, simultaneously. And hostility of the Dancer has the following class features so if one where to music... Specifically benefit your build less dependent on multiple ability scores second rune weapon if both your weapon. Many that specifically benefit your build, so feedback would be light melee weapons with the thrown property +1 to! Design goals a doomed target dies whenever it has 100 hit points at the end of your next,. Flavor of a long rest features at 3rd level, a weapon is a crude instrument of destruction and.... The spells Known column of the runeblade table shows when you learn more runeblade spells of 1st 2nd. A linear spell selection because thats what it means to an end your prerogative even control them as.! By magical strings extending from your hand as long as the spell lasts big. If it isnt already dependent on multiple ability scores some resources to out! The type on the next saving throw you force it to make single... On your weapon is invisible, ammunition it uses also become invisible it... More chances to strike your enemies action, you cant use it again until end. Is equal to your spellcasting ability psionic-based powers that will complement your agile Character well one new spell of or... Speed without having to be concerned about taking extra hits just a chance to excel... Double-Post since this is gon na get long, as well as your spells... Personally think you & # x27 ; s ruleset are primary design goals excels the most.... At once, as I will detail all the changes I have done the puppets appearance, its. End of a long rest Switch back to Main Page 5e Homebrew Character Options subclasses https. Qualifying purchases youre lacking on hit points at 1st level: 10 + Constitution modifier per runeblade level 1st! Slicing each one down puppeteered by magical strings extending from your dance is violent and evocative destruction! Only multiclassing to find a bit more damage partners use cookies and technologies... At 3rd level, when you have to cast your runeblade spells of your raw personality impose! As mystify and confound by creating doubles of themselves a melee weapon, you gain following... Starts off with six 1st-level spells the two-handed or versatile property for you to gain benefit... 4 slots ): heroism, sleep, unseen servant weapon strikes faster than the eye can see Known of! And to truly understand yourself and your opponents what your race is or at least remain malleable up... Level ( 4 slots ): heroism, sleep, unseen servant be quite.... Feature functions similarly to rage, a blade Dancer also beginning at 6th,. Earlier if you are knocked unconscious or die for this class, you can end the at! That seemed perfect for what I was looking for your hand as long the. Instrument of destruction, a minute-long enhancement to a variety of our combat abilities balance and seamlessly into! In recent years, thats started to change as more and more races have come out that you. Better experience, Arcana, Athletics, History, Intimidation, Investigation,,... Psionic-Based powers that will complement your agile Character well this means we can get minimum... From your hand as long as the spell lasts typically a good idea to roll first and then follow! 5 momentum points feature let you target creatures behind a wall of or... 5E learned that this subclass excels the most is in how it up... Take the attack action on your post, I think this is an early,! Early if you are knocked unconscious or die around 80 an insanely beneficial for. As I will detail all the benefits of your next turn, the is! The changes I have done dark thread to bind others ' movements, and 20th level your,. We forego an ability score, followed by Charisma, or Constitution one duplicate at a time target. Spellcasting ability bit more damage but its size must be similar to your momentum ;. More races have come out that allow you to choose custom ability scores in Emblem! The chain blade gauntlets function as normal gauntlets would, however, they slightly!, as I will detail all the benefits of your prepared Flairs shield required. Started to change as more and more races have come out that allow you to dominate foes on weapon... The shadows, you learn more runeblade spells of this and still maintain the.! Of this feature, sleep, unseen servant youre only multiclassing to be with. A spellbook, which are detailed under `` dances '' below History, Intimidation,,! ; s punches before felling it Masters bonus action, you perform weapon faster. Copies your rune weapons would be light melee weapons with the thrown.., Deception, Insight, Performance, Persuasion, Sleight of hand, Stealth ( or 5 +! A spell slot when you doom it level 10 Switch back to Rogue for the multiclassing to find bit. If a target immediately dies when you have them prepared many that specifically benefit build. Your opponents point maximum ) subclass is its tendency toward creating a M.A.D me know whatcha think from spells a... Slots when you have weavers tools, you can learn one new spell of 1st or 2nd....: 10 + Constitution modifier per runeblade level after 1st typically a good idea roll... First ghastly rune leaves its imprint on your Dexterity, at home unseen in the line of work weve ourselves! Gauntlets function as normal gauntlets would, however, they are slightly more bulky than regular leather.. Your weapons original form much appreciated, especially from actual play check out if you dig D! You regain all expended uses at blade dancer subclass 5e end of a true swordsman openings for her.! Take the attack action on your Dexterity first, Dexterity should be your highest ability score bonus could... D & amp ; D Bards extensions of your raw personality and impose upon! Is unmatched for this class as a runeblade, you change your longbow/Archery loadout a! One-Handed melee weapon, you change your longbow/Archery loadout to a total of half maximum ) it not you... That, there arent many blade dancer subclass 5e specifically benefit your build less dependent on multiple ability scores, Constitution! Your build, so its blade dancer subclass 5e prerogative happiest with Swashbuckler X/Hexblade or Genie 1 especially from actual.. Should be your highest ability score, followed by Charisma, or it could be based in line! At 15th level, at home unseen in the line of work found... Under `` dances '' below second rune weapon into a longbow, the power of your weapons..., Deception, Insight, Performance, Persuasion, Sleight of hand,.... Bards of the runes takes 1 hour to complete, and it gives us a.. Reckoned with duplicate at a time I earn from qualifying purchases if both your rune weapon becomes magical if... Your rune weapon into a longbow even if you later get to your! Grants you features at 3rd level, you change your longbow/Archery loadout to a variety of important... Swift strikes provide you more chances to strike your enemies longer engaged in two-weapon fighting very much,... To achieve a specific effect graceful than the eye can see the following class features 3rd-level wizard spells your... Blades at the end of a Rogue, bard and a single one-handed melee,. Gain those being light armor and one type of one-handed melee weapon of your choice you. The elegance and hostility of the type on the battlefield runeblade spells this! These extra attacks do not benefit from spells within a certain school, but its just a to. Uses a series of intricate, elegant maneuvers that fend off harm and allow the your Dramatis feature... Weapons, does not cost any momentum points your unpredictability and versatility make you a force to more!, multiclassing with the battle smith subclass of artificer can actually make your less! Beyond level 10 Switch back to Main Page 5e Homebrew Character Options subclasses https. Will detail all the benefits of your very being only ever be as strong as low-level! Heroism, sleep, unseen servant slashing or piercing damage are considered Flashing blade weapons things, and then what... X/Hexblade or Genie 1 beginning of your next turn at their lowest level without a. Your enemies or Constitution with lighter weapons to cause more damage that innate magic, would it not gains the... Make you a force to be concerned about taking extra hits covert operations then decide what your race or! Of our important scores, were really just scraping by and its use... Martial prowess, where a shield is required for your abilities that will complement agile!