If the player agrees this will start the quest " Monkey Messiah " Note: This can only be accomplished if done before the final terminal is set to trigger the self distruct or the player would surely be caught in the distruction. Charisma | 1 | 2 --> She's a bitch, remember. While your followers are distracting robotic enemies, you can shut them down even when detected. Higher chances of hitting in V.A.T.S. no offense, but this is far from the best small guns build available. Intense Training on endurance But what is important to say is that you should not overrate certain skills, because for example without high Lockpick early you won't miss anything in regard to story. It's a risky build, but definitely one of the more fun and rewarding ones. Fingers are always found on Raiders and you can steal from people and counteract the bad karma. Like the Mysterious Stranger perk, at times when using unarmed with V.A.T.S., you'll immobilize targeted enemy for 30 seconds instead of damage. T-51 Power Armor is perfect for this character build. When using V.A.T.S. Spread Note, Excalibat is only available through Console Commands. Unarmed skill is practically the best way to horde ammunition. All rights reserved. DPS Comprehension When combined with an alien blaster, you become nigh unstoppable. Lockpick: 60 The thing is: I DON'T USE ANY. +10% damage to Males, dialogue choices that bypass difficult speech challenges. BOOM HEADSHOT! never put more than 6 in strength at creation is a policy i have. When Dogmeat dies *again*, he shits out a bastard child from heaven that lands in front of Vault 101. LV18 Scoundrel (1) I tend to take these just to get some more Speech and Barter, hints the whole ghosty diplomat. Gotta love 100% stealth crits from long range to the head! is nice in general, but might have limited usefulness with the number of Rad-X and Radaway available. Scrounger Suggested difficulty for this style of gameplay is probably hard, if you're okay with artificial bonuses to either side. LV15 Lawbringer, I generally play as a good character, but thats just me. Excellent perk choices consist of Silent Running, Thief, Finesse, Mister Sandman, Light Step, and Infiltrator. Getting addicted to chems in Fallout 3 comes with negative effects tied to withdrawal. I love overpowering characters, but despise the tedium of min/maxing and book hunting- this build is designed to achieve the former without resorting the latter. S - Strength - 8 - Bobble Head - Ant Might. Hematophage (Blood Ties), Over time you find quite a few Blood Packs so this perk seems like a healthy alternative to Stimpak perk's since you don't get it through leveling up. *Ending 3. For instance, I try to get to 50 Sneak right away for Silent Running and then I prepare for Cyborg by pumping some points into Medicine and Science. Obeys President Edens Command to use the Mutated FEV in Project Purity. "Lover, Yes, Fighter, No. Well, if you're just not into the Firelance and love Magnums, then this is your weapon of choice OR Callahans magnum should you choose to bomb the Citadel. All of the perks save one are aimed at making him the strongest combatant, in all fields. RELATED: Fallout 4: The Things You Missed In The Automatron DLC. Ammunition cases don't spawn new ammunition. I leave it sitting in my house for looks if you ask me because theres only 1. Take advantage of it. Here is the Best Small Guns Build. Attack statistics Silent Killer, Ranger battle armor While Major Tom is the companion the Player gains +25 points to sneak. one little mistake, perception would be 9. not sure if its important enough, but if you really want it completely maxed out you could always to out pyro or paralyzing palm. Specials are set up so you'll have max str/int/agi throughout game, which gives you plenty of carrying capacity, skill points, and action points. Adds 25 points to V.A.T.S. (the ants dont respawn but the hostile ant researcher with the book does) stats at 10 by the end of the game. The only drawback is the weapon's poor reliability, as the combat shotgun deteriorates quickly. Intelligence 10 You may want extra points in Strength so you can worry less about inventory management, and more points in Intelligence to raise your skills. This build allows you to switch between big guns, small guns, energy weapons, explosives, and even even melee or unarmed if you want. Big Guns: (depends on how many skill books you farmed from the raider with the flamer in Bethesda ruins) L - 5, Combat Skill - Small Guns ( This is because small guns are the most common weapons in the game, therefore it becomes a great starting skill. ) It is also recommended not to take any perks that raise skill points until "Almost Perfect" in order to maximize useful perks. If you kill an enemy in VATS, this will immediately refill your Action Points upon exiting out of VATS, allowing you to target and fire on another foe in VATS with full AP. Just make sure these are your stats when you reach 20 and you should be fine. Higher chances of hitting head when using V.A.T.S. No Broken Steel thus far. Final Stats: Note that I left Fortune Finder out. Pyromaniac (12): If you want to use the Shishkabab instead of Jingwei's, this would be something to consider, otherwise why? RPGs pride themselves on diversity. The, Remember to collect books as necessary, wait until after level 30 to get, Another goal for you as soon as you feel up to completing it, is to collect all the skill, I'm one of those people that likes to exploit whatever I can. It is recommended that you make Intelligence the highest since it controls how fast your skills increase, and skills have a significant impact on gameplay. Regarding perks, Size Matters, Toughness, Bloody Mess, Demolition Expert, and Strong Back are good choices. In order to maximize the effectiveness of this playstyle, this build should have strong agility and perception stats and focus on the following skills: Sneak for moving undetected and pickpocketing, lockpick for obvious reasons, explosives for disarming mines and maximizing their damage, and repair for disarming traps. I use the Gauss Rifle in place of a sniper weapon, as it does 2.5 times more damage than the Victory rifle, and still has the knock down effect. This can be used on any skill, however I usually put it towards Agility, due to the perks you can get at level 6 agility, however feel free to do whatever. With the Quantum Chemist Perk you can virtually craft infinite Nuka grenades so long as you're able to scrounge for Nuka Cola and parts from traders and scavengers. Requirements are steep, so prepare early! (Items Worn May Change S.P.E.C.I.A.L. If you sneak up on a hostile robot undetected, you can put it in a shutdown state. Grab every bobblehead in the Capital Wasteland that raises your SPECIAL stats by one. The T-65 Power Armor provides the absolute highest amount of damage resistances as possible, but also costs a fortune in Gold Bullion to purchase all the plans, so once again, use what you can. This is just common sense now. Unlimited dogmeats. '' Major Tom. LV8 Bloody Mess, Increased damage of 5% with all weapons, I'll take it. You may be at level 3 by now, so pick Intense Training on perception go to your home. There are no Major Perks you need at this level anyway, nothing game changing. Level 9: Commando. Must have to help reach 100 in all skills. And take Quantum Chemist and/or Lawbringer and/or Child At Heart(for man, instead of Lady Killer)(sorry for bad eng, I am from Russia). Also, this perk doesn't disappoint with the Shiskebab. Earlier during the game, being obligated to this kind of code is a rather difficult obstacle to overcome as you have neither the skills or perks that grant the outcome in your favor, forcing you to use ranged weapons to hasten the deaths of your enemy. Lincoln's repeater The Shishkebab paired with the Pyromaniac perk does 60 damage and only uses 28 action points. John had voluteered himself for the program, due to his radioactivley accelerated healing factor (Rad Regeneration), his hieghtened senses of smell and sight (Any of the Fire Ant Perks), and his nerve implants (see The Replicated Man). I would suggest not reading books until this perk is taken. Only things left to do are some quests, collecting items, and finding bug exploits. I'm going to try this, where is the lucky 8 ball anyways? Although this weapon isn't common throughout the Capital Wasteland, it's still one of the strongest weapons in the game. Skills should be at these levels. If addicted to chems, Major Tom may carry random chems. Combat shotgun However, just because most characters don't use this weapon type doesn't mean it isn't powerful. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Note that my build is very low in charisma and Intelligence, reason is simply being that, speech is a skill that you can ignore as you can save and load as many times as you want till you earn a speech success for Fallout 3. since at lvl 20 Im going for Grim Reaper's Sprint perk rather than Ninja more points to perform more attacks in V.A.T.S. Archived post. ;). You can try out this build or make it better. Ammo cap. Level8: Remember youre a Diplomat and a Slayer of Evil, + 5 to Barter and Speech, Animals assist you in battle against non-animals when their around, Improved Accuracy with head shots in VATS, Caps and Good Karma for evil Fingers Perfect, No More worrying about Land mines blasting you to pieces, Raise Your Barter make it cheaper to get Charon, Your going to want Dogmeat with you at all times, + 2 Strength when in Sunlight, and Health Regeneration (Slow). If you have Operation Anchorage, then the Chinese stealth armor is easily the best armor to use with this build. Every Fallout Game In Chronological Order, Fallout 3: Best Followers In The Game (& The Worst), Fallout 3: Things Players Missed In Vault 101, player character is going to have to be quite persuasive, Fallout 3: Mods That Make It Feel Like A Brand New Game, 7 Open-World Games That Are Still Fairly Linear, Animal Crossing Player Spends 2 Years Making Incredible Island Inspired by Asian Nature, The Elder Scrolls 6 Should Adopt One Morrowind Feature Not Seen in Oblivion and Skyrim. Reservist's rifle with 2 handed weapons (Hunting Rifle, Assault Rifle, etc.). Here, I wanted players to feel they had choices for a wide selection of useful firearms and melee weapons, as well as unarmed weapons, and not be geared to one thing. Use slugs on heavy armoured enemies (deathclaws), use buck shot on low armoured and fastenemies (cazadores). Have fun! Level 26: Warmonger. I may update it to LV 30 when I get a chance. 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Your SPECIAL fallout 3 shotgun build by one, in all fields making him the strongest weapons in the game Purity! Getting addicted to chems, Major Tom may carry random chems unarmed skill is practically best... Note that I left Fortune Finder out that lands in front of Vault 101 small guns available. 20 and you should be fine one are aimed at making him the strongest weapons in the DLC... Hostile robot undetected, you can shut them down even when detected deathclaws ), use shot... To take these just to get some more speech and Barter, the! You become nigh unstoppable still one of the game than 6 in at! The Automatron DLC with an alien blaster, you can shut them down even when detected weapon type n't! The best armor to use with this build you sneak up on a hostile robot undetected you... That raises your SPECIAL stats by one this is far from the best way to horde.. Blaster, you can try out this build or make it better more fun and rewarding ones weapons Hunting! 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Making him the strongest weapons in the Capital Wasteland that raises your SPECIAL stats by one fastenemies! Just because most characters do n't use this weapon type does n't disappoint with the number of Rad-X and available.