During Photon Blade Fever (Heavenly Kite JA Cancel Snatch), During Photon Blade Fever, lock onto a targetable weak point and Heavenly Kite, cancels into DB Snatch on the first JA window available, . Youll scare them away. Fourth and lastly, Ring names and Photon Art names. Absolutely necessary considering even with the delay from the turn rate is a DPS gain. If not, please use these only as advice and develop your skill tree, keeping in mind the differences. Moreover, Bouncers have class-exclusive skills, some of which are listed below: Soaring Blades make up the melee damage side of this classs arsenal, as it has close range attacks with various utilities. This combo is by far the hardest to perform consistently and despite having better DPS than DWing circles only works when large bosses are stun phases against the edge of maps where you cannot be moved while snatching into their hitboxes. Due to the tedious nature of that localization choice we simply ask that you. BoHu Rotations[Gran Wave>Gran Wave>Vinto Gigue]. Finalized Tentative Bouncer Guide 2020.docx. I tried Bo on release but it didn't quite click for me. High Level Boost/Dodge Auto Field -Universal level 85 skill that gives a max of 10% extra damage. The attack speed previously from Rapid Boost is now innate for JB. Phantom serves as likely one of the best options ever due to its immense support for the Bouncer. combinations makes it far harder to maintain upkeep making it an advanced option for seasoned Bouncers though its weaker than BoFi. Summoner/Fighter - https://bit.ly/2w0uFra. Fills gear completely. Do note that as a Bouncer, you will be attacking a lot while mid-air so this is just natural that you want these bonuses to benefit your character. This one is a lot more situational since things are more likely to have consistent elemental weaknesses than breakable parts. Think Heavenly Kite with displacement that you have no control over except the ability to move left or right. Jet Boot Shift Action is evasive movements with 3 spammable actions before a short pause. (e.g. works well for survivability in solo play while. Photon Blades normally have weak homing that can be increased via a ring. It is a close to mid-range Melee fighter which utilizes Soaring Blades and Jet Boots to fight off enemies. Soaring Blades. Ten seconds of downtime makes this a, swap only option to fully utilize its potential, power that surpasses Jupiter Tullus upkeep via it's potential, , a hit count mechanic that rewards you when a specific number of hits is achieved. but never will you have to invest the max 5 to achieve this. Suffers the same issue as the original Ares, requiring an abnormal amount of time to maximize the damage bonus from Helix, let alone the rest of the mags if you have. Baseline bread and butter loop for BoPh. Great for Endless and Guruguru map types. This makes it easier to invoke physical and elemental down at a quicker rate, Defeating bosses on level 50 or higher in Kvaris. Overall it's rotations are identical to that of Phantom sub but, Ramegid-0 becomes integral to rush to High Voltage, on the consistency. Primarily used by TATK builds. R/Critical Strike- Increases the critical rate for all damage types by 20% and critical damage by 3%. Essentially a powerful alternative contender for an endgame JB. PB Homing can target things a lot easier and that damage increases on the best tool on Dual Blade Bouncer. A solid choice no matter the situation even without its potential activated due to its SSA Slots. It uses Double Sabers, Soaring Blades (which are also two sabers but not double . Vinto Gigue (Jetsweep Kick) - Jet Boots PA that charges energy to release a shockwave that resets gear element/empties gear. Ideal for non-Hunter sub builds. DB Step attacks dont maintain air time. I.e I don't want to gimp myself when the next update comes out, although I appreciate free skill reset tickets are issued. ESC-A Falz Mother, Deus ESC-A Zephyros, Profound Darkness). Hunter doesn't offer as much attack as Fighter but adds more durability. Photon Blade Fever is an active that, doubles the amount of photon blades thrown, increases the damage dealt by these blades by a whopping 30%, while Photon Blade Escape adds invincibility time to movement done while throwing photon blades by up to. Instant charging techs following PAs greatly reduces downtime during DPS phases. As for skills, most in the Bouncer's tree are made for the Jet Boot playstyle. Break SD Bonus uses the base Break Stance multiplier for scaling. Moment Gale (Surging Gale) - Jet Boots dash around in the air in slashing frontward motions with sizable AOE before ending in a kick forward. This is the main way youll maintain gear. BoHu's gear generation will stopright before Gear 3. This uses all your gear as well. This is primarily a barebones striking multiplier setup and offers no multipliers for tech. Dual Blade PAs are very costly and this ring can alleviate some of the harsh pp usage on DPS rotations or tighten JB PA rotations for more burst until you learn to optimize your rotations. Not even worth using anymore. Phantom serves as likely one of the best options ever due to its immense support for the Bouncer. burst based on 15% of your damage in the last 7 seconds. Dispersion Shrike - Fly in a forward with a projectile sphere hitbox that assaults anyone with multiple hits who is within range. Elemental Stance/Stance Up - This is your main multiplier as a Bouncer. JB with 8% base power that also greatly speeds up the start up of Vinto Gigue (down to 1.18 seconds from 1.91 seconds for the full animation) and extends the range of the weapon action enough to make it viable for mobbing. During Photon Blade Fever, lock onto a targetable weak point and Heavenly Kite until you max gear and cancel the rest of the animation with DB Snatch then follow up with an Immortal Dove and snatch when the JA window appears after landing. Pretty much a Hero counter for some reason. They can cause Elemental Down with PAs which allows them to follow up with Techs for extra damage, and this debuff can stack. Between JB Gear, Halfline Boost and constant Elemental Bursts, Gilles Weihen is the JB that has the best chance of consistently inflicting status effects on enemies. Stance Criticals - Critical hits are the maximumamount of damage an attack can deal before multipliers are calculateddue to damage variance placing your damage dealt per attack between 95-100% (average 3%). Reaver Garola, while weaker than JT, has infinite gear generation in the air, so it can refill gear faster than any other 14 DB. This is critical to your upkeep. . Fills gear instantly if all hits are landed. - You dont boss without a little utility to keep yourself alive and among them, invincibility frames during the shift action of Photon Arts. Break Stance D-Bonus adds a 90% bonus to non-breakable parts for Dual Blades only. This speeds up JB rotations considering loops that weave technics. The, will keep your rotations clean and fast with the right tools, . Dual blades with a base multiplier of 11% and increases the damage of normals by 40% and increases the attack range. June 2, 2020. Gone. For instance, you can create a CAST character who has features of a Deuman. recommended you pick up one for CPA damage, normal 3 triple hit glitch, and swap glitch. 13 Summoner: Let Them Do The Talking. Dual Blades, The Mobile Multi-Hit Monster. This combo is by far the hardest to perform consistently and despite having better DPS than DWing circles only works when large bosses are stun phases against the edge of maps where you cannot be moved while snatching into their hitboxes. These behavioral changes are casting support technics while dealing damage or gaining a sufficient amount of iframes that you can cancel out of. Fills gear completely. The most important part is that now your gear can be expended to throw Photon Blades,the most powerful tool Dual Blades have. per PA proc and 2 for Kestrel. Dual Blades with a gimmick of powering up over the course of, . (images, data . I would consider this the "training wheels" subclass personally because the consistency the class provides is nice but I prefer having more power. 1 - force - for mobbing. Recommended solo unless you're personally able to build 500 Voltage within the span of seconds for a majority of the quest. Shift Action at any time during this PA, causes a suction effect and also autocasts Zanverse. One More Jump- As long as theres a target and you have gear you can jump infinitely. Now its your turn Zenora! This is ideal since it also refunds part of the cost for the PA since Gear 0 DB weapon action still throws two Photon Blades. Deband Restorate behaves in a similar manner in that for having the Deband buff active you gain up to an extra 5 pp per normal stacking with your field skill when active. While less popular than Jet Boots, Soaring Blades can still hold their own, just in a totally different way. If all hits land you gain 2 gear. I know there are guides out, but these seems to be mainly focused on Japanese updates. Feel free to play them (as you should play what you like), but they will not do as much damage as other classes. Phantasy Star Online 2's unique Bouncer class has arrived in New Genesis, and it feels more fluid than ever. Wet noodles. The best sub-classes for Gunner are Fighter or Hunter. - Swing a Dual blade shockwave in a cone directly in front of you. You also need to alter between Stances, whereas Elemental Stance is your primary damage multiplier, but can also switch to Break Stance against some Bosses with breakable parts (or when you need to break something to expose your target's Elemental Weakness). . Recently released Blood React Jet Boots puts TeBo offensively into modern day tier. - Increases the time gained from each tick of Shifta/Deband by up to 30 seconds. Smash that shift action with all your might. After all, shes used to this kind of treatment thanks to Saga. So talk to him. Voltage is maintained through hitting any enemy and boosted against bosses with a 5 second complete decaycapping off at 500which is considered High Voltage cap all the effects above. Stances are actives that are permanent once activated. All the basics are here. , Justice Crow - Uses your dual blades to draw the image of an ARKS Star that has weak homing and flies towards nearby enemiesand explodes with splash damage for moderate damage. Overall, they're a powerful alternative to Force and pair really well with it as a main or sub-class for bonus Tech damage and PP recovery. Excellent for PP dump phases if timed correctly. . Crafted 13 Dual Blades/Jet Boots - Recent crafting update gives off meta combinations like Fi/Bo better choices to compete with their meta counterparts. DB Gear Gauge refills before a single Kestrel Rampage-0can be finished making it the best pp dumping DB in game. . as long as your damage taken doesnt exceed 10% of your maximum HP else the, . With the advent of PSO2 NA, many things have been renamed in that iteration of the game. Bouncer should have no issue maintaining 100% with the correct skill ringsbut never will you have to invest the max 5 to achieve this. A collection of guides written by Flamii | Rewritten to NA terms/etc by Aida Enna. Has no cooldown if fields are activated from this skill. Nevertheless, it will provide a very solid base for beginners whowant to delve down the path of the Bouncer, and help you understand the basic playstyle and principles of the Class. Elemental Stance gives you 20% damage for hitting with an enemys elemental weakness, gaining an additional 10% from the Stance Up passive skill. Sub Hunter offers stable high multipliers that are completely unconditional as well as defensive options and damage resistance without complicating core gameplay values. Instant charging techs following PAs greatly reduces downtime during DPS phases. Start of the Jetboots guide.The guide is super basic. will make damage that might put you in harm's way a little easier to perform. The three Soaring Blades skills all have to do with boosting the Photon Blades they fire and increasing PP recovery through them. Animation is invincible but the damage is negligible making the PA not worth using. Picks up very little multipliers across classes. The stone required to upgrade to Cras at current is limited to, you upgrade the DB first over the JB as high end total attack values will still damage cap on Serpen Plenzer/Ayer. - Normally your damage will be scaled off T-ATK but dealt as striking. One of the classes that your character can be in PSO2: NGS is Bouncer, who is geared towards close and medium-range combat. Used for the combo ring L/Kick and Snatch. Accumulation from this skill caps at 150%, - This a primary bonus to get as it gives a. Passive PP recovery increases to 70% when damage taken from the drain if you take at least 200 damage from the passive. Bouncer has two weapons that, in play, are interchangeable. While most classes have weapons, Summoners have pets who do much of the battle for them. This new iteration makes some changes to the class, but nothing that makes it completely unrecognizable. They serve as an excellent baseline DB/JB in game, . Excellent for PP dump phases if timed correctly. Luster is also not available until much later (they were released at the end of Episode 6 on the Japanese side) but I have seen Bouncers with the Soaring Blades utilize a nearly non-existent cooldown for their Photon Blades Fever. This makes Normal 3 and Step attack PA tier in damageeffectively making the weapon stronger how often it is used (See Step Attack PBF and Normal 3 in mobbing scenarios since it can hit multiple targets). A class geared towards close and medium range combat. The weapons skill, Raving Falcon, allows players to deal damage from afar in dangerous situations, or movements where the enemy is moving too fast to deal melee attacks. your gear can be expended to throw Photon Blades, the most powerful tool Dual Blades have. This is great for repositioning when dealing with multiple targets during bossing. These builds are subject to change over time. Type 0 PAs also do not exist in NA. 1.1x damage multiplier for Jet Boots and Dual Blades. Boots of Djibril is a jetboot that gains its power in burst periods hampered by a 10s recast timer. The class offers a mixture of close-quarters and ranged combat, with the ability to fend off enemies regardless of their . Published Oct 5, 2021. as well as a strong contender for bossing builds. The Bouncer class in PSO2: NGS can either use Jet Boots or Soaring Blades as their primary weapon. Immortal Dove - Swing a Dual blade shockwave in a cone directly in front of you. Espaol - Latinoamrica (Spanish - Latin America), https://kyletensei.github.io/bouncer-guide/. With the nerf of Zanverse, the hopes and dreams of all who ran this god-tier support class have been slain. Run of the mill 14 series thats very common. Rapid Boost/Rapid JA Bonus - These two are skills a Jet Boot Bouncer cant simply boss without. Here's what fans should know. I have been messing with both Jet Boots and Soaring Blades so far. Similarly to other classes in NGS, they can only access specific weapons; Soaring Blades, and Jet Boots. While Jet Boots boast the fastest casting via cancelling and, sub does have Elemental Weakness multipliers, the amount of upkeep this takes compared to other. Ideal for filling gear with minimal displacement during DPS phases. Heavenly Kite - Swing your Dual Blade in an upwards spinning motion. RELATED:Demon Slayer: The Hinokami Chronicles - 4 Tips For New Players. This is one of the most important parts of your tree and vital to have. Zirenheit-NT is the highest multiplier cap 14 JB in the game currently, during Elemental Stance on top of being the first drop 14 with SSAs, Zirenheit-NT has a raw power that no JB in game can keep up with currently on FiBo, as well as an, features a huge boost to Elemental Burst damage. Bouncer can be a great combo to start doing melee-based damage and techniques. Jet Boots are Technique weapons that specialise in exploiting enemy elemental weaknesses using Techniques and Element Sets. The starting point and most stable build for Bouncers. Soaring Blades are more melee focused with some ranged attacks dealing melee damage. Potentially the most powerful 14 series in game boasting high base stats as well as a 10% multiplier and a 30% instant pp regeneffect alongside S1-S3 SSA slots making it ideal for uptime across both weapon types. This Photon Art increases in damage from being up close to its target. You also have to select your characters class, and one of the available classes is Bouncer. Its Physical and Elemental Downs will give you the edge in battle. Great for Endless and Guruguru map types. If you want to get more specific for a certain class, you're more than welcome to go to any of the class threads listed below and discuss it there. If you use shift at the end of this animation instead of letting the shockwave start, it channels the energy into your boots for a powerful kick. Unlike in PSO2, the races in NGS do not vary in statistics. Despite all this utility aiming towards higher burst, there are absolutely no safety nets outside the ones native to Bouncer but it's multipliers are unconditional making it on par with BoHu whose damage cap is higher but purely on a striking multiplier standpoint but higher overall damage due to the caveats of having doubled gear generation for the fastest rotations. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Living in Canada with her handsome pooch, she also don's a cape for creating digital art on occasion and has some experience with the development side of gaming. Here's what players looking to revisit to try out Bouncers in New Genesis should know. We have moved to a website! If you invest into Damage Balancer for bulk, you actually have to land during rotations since all healing is reduced to 1 outside of -mates and a Bouncer should have no reason to be grounded that long over maintaining Shifta Air for output you could have gotten from Hunter or Phantom with less trouble. In PSO2 NA, Just Attacks, Known as JA to JP server players, are called Perfect Attacks. Bouncer is a returning class in Phantasy Star Online 2: New Genesis. 30 second recast period. This makes Jet Boots damage and PAs scale from your S-ATK. This turns it into JBs that can reliably abuse Chase multipliers, making themthe best JBs to include in a mobbing buildas well as a strong contender for bossing builds. This is insanely powerful but the build up requires a reset from zero if there is any lull in combat (including cutscenes and area changes) for more than five seconds. S1-S4 Accessible. Please note we'll only be using terms relevant to this guide. *Some Ring effects are innate to the skill tree;Air Reversal, Step Jump and Step JA Combo. Theyll get the job done if you farmed and will, age well due to having 3 SSA slots and a solid potential for Bouncer play, Ares-NT is the current best series in game for raw power and usability. Not us, Gyrus Hex, for putting up with my Bouncer rants. Note: This is a personal builds guide created by TQuinTV, if you have any good build . For some reason it still works outside of main class, - While Jet Boots get a lot of damage from their normal attacks you have to worry about management during PA rotations with technics for upkeep. The Bouncer class has been added to New Genesis, and it plays somewhat differently from how it did in the original PSO2. Those who pitch sub Braver make the mistake of looking through the tree with expectations to use stance that has situationals compared to Fury and abuse of Attack Advance for some reason despite the ring existing. - Capable at nailing normally hard to consistently hit weakpoints. Great swap utility. The Phobos series has a potential that is not conducive to any type of Bouncer play so uh. If you are to run into anything with the Shift Action you also deal damage once to the first thing in your path. Dual Blades are far more lenient on damage loss due to caveats like Break Stance D-Bonus and the nature of Photon Blades while Jet Boots have ridiculous burst on down phases but have far more fall off for misplay. This isnt something thats plausible in a Boss EQ, A solid choice no matter the situation even without its potential activated due to its SSA Slots. Damage to breakable parts is increased by 35% with an additional 10% from Stance Up. In PBF you can maintain max gear between snatches, for setups in heavy maintenance areas or attacks you're unsure you can JBE through. Unlike most MMORPGs where players stick to one kind of "build" depending on their Class, mechanics in Phantasy Star Online 2: New Genesis adopts the fan-favorite Phantasy Star Class + Sub . In NGS, players can select 1 of 4 races, namely Humans, Newmans, CASTs and Deumans. Three Potentials Nemesis-NT/Slave-NT/Ares-NT S1-S3 applicable. The shift action changes this into a short range kick that does a, Vinto no longer resets element when gear is expended, Recent updates increased the power notation of the Jet Boot Photon Art Gran Wave. Fills gear instantly if all hits are landed. Jet boots are a better weapon for burst as dual blades excels in sustain. Dual Blade Gear- What are Dual Blades without gear?! A brief prelude, all builds spoken of in the next section have been tested along a course of 2000 hours of theory crafting and have been thoroughly tested on behalf of the community and stamped for approval by Arkuma himself. 3. Jet Boots can also gain additional attacks, the ability to charge them and can close in on enemies when they need to recover PP, boosted by their PP recovery skill. This takes nothing away from traditional DB/JB Bouncer play other than the fact your PAs/Technics will actually be worth using enough to rival the damage from PBF or Rapid Boost. Those playing the Techter class should purchase this first as it provides both an increase in damage output and damage . There are nine Basic Classes in Phantasy Star Online; six of them are available during the Character Creation (Braver, Bouncer, Force, Hunter, Ranger, and Summoner), while the other three can be chosen only by talking to the Class Counter Attendant Bea at the Class Counter (Techter, Gunner, and Fighter) * . This number is no joke, it is a great source of damage for Dual Blades Bouncer that doesnt need gear or cooldowns to utilize. The Best Bouncer Jet Boots Starter Build for PSO2, mediocre end-game DPS output which requires you to master altering stances and exploiting weaknesses of Bosses, close-range makes this build risky to play. 14 Orbit recolors with a 6% base multiplier and increases the damage of PAs by 12% for 14 seconds. Highly mobile, and skilled at aerial combat. Registration on Odealo is free and takes only about 30 seconds. This speeds up your Jet Boots rotations considerably. However, these are more for PP recovery than damage dealing. Wet noodles. With a the right skill, Jet Boots can also combo attacks with techniques to gain elemental damage. With these on a modern series Jupiter Tullus now dominates in a proper 15 series easily making any weapon with an S5 slot top tier for Dual Blades. Megid auto action is quite powerful on class combinations with access to TATK for scaling. However, this also means Soaring Blade users may be able to benefit from a multiweapon combo with the Jet Boots. It requires you to have two classes at 75+, and unlocks the ability to become an Etoile on any character. Hunter gives you great durability to improve your safety. Slave: Base 9% multiplier and the ability to generate a shield every 30 seconds that disappears if hit. Unless casted from the air the damage notation is 30% for first hit and 70% second. to satisfy Elemental Stance multiplier uptime or Vampiric for less reliance on Automate during super armor in rotations and Vital Intent upkeep if non-crit build. It has the potential to stack all 5 Mag type effects if you are able to build them all in a single quest instance for max utility. i just tried making PH and ET as sub but they are like hero, take two classes slots. R/Tech Arts JA PP Save - Reduces the costs of consecutive different PAs and Technics by up to 15%. This version of the guide will no longer be updated. Gamers are invited to explore the world of Halpha in this adventurous game, Phantasy Star Online 2: New Genesis (PSO2: NGS). https://github.com/SynthSy/PSO2-Dictionary/wiki/, https://www.youtube.com/watch?v=CnW79IckgiU&feature=youtu.be, https://docs.google.com/spreadsheets/d/1a-r18BtkEWcUVqZS9U3BWHIhIMaclSqYHmhSkGgN0m4/edit?usp=sharing, https://docs.google.com/spreadsheets/d/1OlrTveRSIG2Ms7vyni-QcArCbZfoYwh08wZsEu3gomo/edit?usp=sharing. Sorry Katori, Jet Boots arent Optional . They allow the wearer tofloat just off the ground and attack with daggered kicks and slashes in a fluid and satisfying way. Superstar Etoile (French for "Star") is the third scion class released for PSO2. L/JB Elemental Keep- Disables Elemental Burst and allows free usage of Jet Boot shift action without element loss. Duration follows invested points in respective field skills. The downside being a significant damage loss if Break Stance or Off Element. A brief prelude, all builds spoken of in the next section have been tested along a course of 2000 hours of theory crafting and have been thoroughly tested on behalf of the . While this is incredibly powerful, this means that this burst is lost once cast. In PBF you can maintain max gear between snatches but only on BoPh. Sega today announced that the long-awaited Bouncer class will arrive in Phantasy Star Online 2 New Genesis on October 13. Instead of Elemental Down, this style benefits from Physical Down which is applied through PAs. Grounds you during animation. Fi/Bo trades that survivability for the sweet bursty near death embrace of Limit Breakso you can be as free with your PAs/Technics with a 15% damage increase via Tech Arts JA Bonus for the low cost of minus 15% PP from Tech Arts JA PP Save. Considering how hard it is to lose gear in any instance, it's right under Jupiter Tullus due to how consistent its non-PBF rotations are but loses to it due to the fact that it has the attack frequency of a normal DB and lacks the exceptionally high base JT offers. Excellent for cancels if you can maintain not getting hit for healthier rotations during weapon actions. Ceres Zara has power that surpasses Jupiter Tullus upkeep via it's potential, a hit count mechanic that rewards you when a specific number of hits is achieved. This is achieved by increasing the decline generation efficiency from Jet Boots and Soaring Blades Photon Arts, If you destroy an enemys part, the damage dealt increases and the amount of damage taken is reduced. To PSO2 Fleet for driving me to finish this guide that was on the back of my to do list. Choose a weapon you want to use and get the damage related skills for that weapon. It is recommended that you do not invest too much time selecting a race, as by the time you reach the endgame, it will not matter which race you picked. Recent changes allow 0 gear, even without the gear skill to give 5% damage and throw two Photon Blades per weapon action. Used for the combo ring L/Kick and Snatch. On top of the base 10% multi making it the best potential DPS weapon in game for PP dump heavy weapons, the S1 SSAF potentially offers a 6% multiplier for 200+ attack but is specific to the attack type and the JBs requires T-ATK. Etoile sub offers massive damage reduction as its largest caveat against the meta standards Hunter and Phantom. Your damage will be scaled off T-ATK but dealt as striking melee damage increasing PP recovery to. As for skills, most in the original PSO2 races, namely Humans, Newmans, CASTs and Deumans its... 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