Speed. Chaotic evil Better watch out, two pincers, four eyes, and 750 pounds of pure power are comin for you this week, as we turn the spotlight to the ring and introduce one contestant you WONT like when hes angry: The Umber Hulk! Minotaurs that you encounter in the game should generally be more susceptible to status causing spells than umber hulks. Using an Umber Hulk in 5e Even without its Confusing Gaze, the Umber Hulk packs a very powerful punch. This kind of reinforcement is magical in nature as live specimens have been shown to have a direct connection to the Elemental Plane of Earth. An Umber Hulks life is one of tunnels, solitude, and hunger. Aboleth Mage. See? [2] Contents 1 Description 2 Personality 3 Abilities 4 Society 5 Lands 6 Appendix 6.1 External Links 6.2 References Can you Survive Killers, Zombies, and Mars? General suggestions are that, in order to attack or cast a spell requiring sight, they must first make eye contact with the creature. The Monster Manual says that any creature can be affected by the confusing gaze. Required fields are marked *, $MMT=window.$MMT||{};$MMT.cmd=$MMT.cmd||[];$MMT.cmd.push(function(){$MMT.display.slots.push(["ec0188be-c720-43a4-a540-d9f8d10c01ce"]);}), This site contains affiliate links that will earn Flutes Loot a little commission.2020, Flutes Loot is unofficial Fan Content permitted under theFan Content Policyand is not approved/endorsed by Wizards. For more information, please see our RPG StoryCraft aka Mike has been playing and running roleplaying games for more than 20 years. The people that were in the If you enjoy our Deep Dive series considersupporting us on Patreon and following us on Twitter! The carapace itself is prone to accelerated decay once the Umber Hulk is dead and will completely lose its specialized properties within hours if not properly preserved. [3] Their most prominent feature was probably the huge pair of mandibles, each roughly 8inches (0.2meters) long and their mouths were filled with many rows of sharp triangular teeth. But, what to do after that? The pit floor is difficult terrain. Armour Class: 2 Hit Dice: 10Move: 60 (20) Attacks: 2 claws/1 bite Damage: 2-12/2-12/2-16 No. Umber Hulks have been kicking around the Dungeons and Dragons world since 1983. Being solo hunters and brutes, theyll need to rely on ambushes and traps. Round 2 Umber: Turns around and faces the PCs in the back. Chaotic evil While they know that Umber Hulks mate, the process has never been directly observed and successfully recorded, divinations suggest a centralized hub or colony similar to a termite mound. To counter this, get the one or two players with the highest AC to avert their eyes and fight defensively. Thanks for any pointers; this will be the first monster I've built myself. Cookie Notice Ask our leasing team for full details of this limited-time special on select homes. WebUmber hulks enjoy being free; most of them go towards a chaotic alignment, although there are some who strictly believe in a lawful alignment. However, they are unable to do so if they are surprised, which the umber hulk will ensure with its starting position. [3]They were often captured and used as guard beasts due to their obedience if fed well when young. Weve got the Jackd Fitness Center (we love puns), open 24 hours for whenever you need it. The intelligence of the Umber Hulk is another clue to a more sophisticated social structure, there are no other intelligent creatures recorded that live a completely isolated life. Glue-like secretions from the mandibles allow the monster to put tunnels back together again to hide its passage, while this can take much time, it is necessary for traps to be adequately designed. On a failed save, the creature takes 4d10 bludgeoning damage, is knocked prone, and is restrained (escape DC in Stat Block). But what happens if you somehow get the upper hand on an Umber Hulk? I would love some help brainstorming a monster that I need to build for an upcoming encounter. [8] If needed, some could also speak Terran and others could understand Deep Speech.[3][5]. WebTraits. WebUmber hulks are underground-dwelling aberrations with aspects of both a beetle and a large ape. Beyond the fascinating lore of the Umber Hulks abilities, not many changes. They can, however, summon up to 20 electric eels once per day, so at least they have that going for them, furthermore, they hunt by rending the bottom of boats and sinking them and then feast on the, hopefully, humans swimming to shore. Hit: 14 (2d8+5) slashing damage. You may do anything from wandering away to attacking your friends. Currently, I run a campaign online for some friends and my brothers, and we also play a side-sesh just to mix things up. 4e WebCondition Immunities: blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned All expeditions up to this point have ended in total failure. WebTruly horrid umber hulks could even be found under the employ of dragons. [10], Umber hulks were once reported to be magically created mutants, whose creators had long since been lost to history. Its confusion ability is interesting, but it needs more. Instead, the strange plant matter was eaten by large insects the umber hulks allowed inside their homes in order to feast upon the largest ones. They were used as shock troops by the daelkyr. Website design 2008 - 2023 "Cross not a librarian, for they hold the keys to all lore." With a base challenge rating of 5, the Umber Hulk is a monster that I want to love, with a concept and lore that grabs the imagination. And this was an era when Hulk was really thinking about the kind of moves available to himthere was a finisher hed break out during exhibition matches, the Cave-In, which only had a 25% chance of success, but if he pulled it off, it caved in the ceiling, and Hulk could just dig his way to freedom. Umber hulk teeth were not used for combat, instead serving solely to chew through kills. 5E Umber Hulk is back in fighting form. We've no idea what they think an 8' tall, 5' wide, bushel basket shaped head, a gaping maw with huge mandibles and claws that are as hard as iron could possibly be mistaken for but we are confident we don't want to know. We can just imagine a scenario where the Shadow Hulk has made a small hollow cave for it to await adventurers, phases through the wall, grabs some human meat and phases or tunnels back to its hole to eat its favorite meal. We will only email you every other week when we release a Deep Dive or Rewind post! The high DC for the Gaze and Cloud abilities for both Charisma and Intelligence, both of them being minor saves and are typically dump stats, should make the party think twice about tactics when it comes to dealing with this monster, especially when it generally gets to dictate terms on when and where it attacks. Making a return to the classic monster that everyone knows and loves, this Hulk has all the usual claw/claw/bites that have made him famous over the years, but also features a slightly more powerful Confusing gaze that We and our partners share information on your use of this website to help improve your experience. Necrotic, Poison, Psychic, and Radiant damage have no effect. The PCs run the risk of being killed by the Thri-Kreen in the early game, the Umber Hulks in the mid-game, and the councilmans crew in the end game. Funnily enough, despite the bigger, badder appearance, 3rd Edition Umber Hulk is almost exactly the same asthe previous two generations. When it burrows, it can choose to leave behind a tunnel that will allow Medium or smaller creatures to travel freely. WebUmber Hulk, Truly Horrid (CR 14) Huge Aberration Alignment: Usually chaotic evil Initiative: +0; Senses: darkvision 60 ft., tremorsense 60 ft., and Listen +21 Languages: Terran AC: 12 The Umber Hulk is immune to bludgeoning damage from non-magical sources and is resistant to bludgeoning, piercing, and slashing damage even from magic sources. The Will save DC is 22 against the truly horrid umber hulk's confusing gaze, due to its higher Hit Dice and Charisma score. Standard7Truly horrid14 Take the time to use the traps and ensure that the targeted party member is isolated from support; in this case, it is essential to divide and conquer. An Umber Hulk, no matter the HP is something an adventuring party cannot ignore and may give the big bad time to make a getaway. All creatures in the area of the trap must make a Dexterity save (DC in Stat Block) or fall into the pit, taking fall damage. It was rumored that they digested precious metals for dietary reasons but this was mere speculation. Underground[3] Thats because hes a part of the games history. Burrowing was still there (though dropped back to the classic 10 per round that everyone knew and loved), but now Hulk had a couple of extra moves like the Grabbing Double Attack, which let him pin an opponent in a powerful submisison hold, dealing 10 ongoing damage with his mandibles each round, leaving a single foe in a heap of trouble. Umber Hulk featured image is a combination of images credited to Wizards of the Coasts D&D 5e book Waterdeep: Dungeon of the Mad Mage.Disclaimer:This article contains affiliate links that add gold to our coffers. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. Bonus Action: As a bonus, the Umber Hulk uses its massive claws to either activate an adjacent prepared trap or spray debris and rubble into an enemy before a brutal frontal attack. Forgotten Realms Wiki is a FANDOM Games Community. It has a strange muscular body, which is all black except for its chest which is a yellowish gray and its head is gray with ivory mandibles. WebSo the umber hulk ac is 17+ Dec (max 2) or more likely 18. Confusing Gaze (Su): Confusion as the spell, 30 feet, caster level 8th. Darkvision 120 ft., Tremorsense 60 ft., Passive Perception 10. Large Aberration Hit Dice:8d8+35 (71 hp)Initiative:+1Speed:20 ft. (4 squares), burrow 20 ft.Armor Class:18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 17Base Attack/Grapple:+6/+16Attack:Claw +11 melee (2d4+6)Full Attack:2 claws +11 melee (2d4+6) and bite +9 melee (2d8+3)Space/Reach:10 ft./10 ft.Special Attacks:Confusing GazeSpecial Qualities:Darkvision 60 ft., tremor sense 60 ft.Saves:Fort +8, Ref +3, Will +6Abilities:Str 23, Dex 13, Con 19, Int 11, Wis 11, Cha 13Skills:Climb +12, Jump +5, Listen +11Feats:Great Fortitude, Multiattack, ToughnessEnvironment:UndergroundOrganization:Solitary or cluster (2-4)Challenge Rating:7Treasure:StandardAlignment:Usually chaotic evilAdvancement:9-12 HD (Large)Level Adjustment:. The Umber Hulk has learned that magic tastes the best, and it targets any and all spellcasters. While the scant information about tactics and lore doesnt mention the Umber Hulks panache for burrowing and surprising its prey, the new and darker Umber Hulk does. Monstrous Compendium Volume One, 1989 TSR Inc. Language(s) WebUmber Hulk in 3.0 d20 SRD Work in Progress Complete Monster is a project by Radaghast Kary . Unfortunately, it lost a bit of its uniqueness and took almost 10 years for it to come out! That said, the other best thing about the Umber Hulk (aside from what youve seen) is that it is ridiculously easy to come up with your own variant umber hulks. WebThe truly horrid umber hulk stands more than 16 feet in height and weighs about 8,000 pounds. I played the game a lot as a kid, back in first edition. WebThe Claws of the Umber Hulk (a module-exclusive item to the Princes of the Apocalypse campaign) is an extremely unique magical item in many different ways. A buried creature can attempt to escape by making a strength check equal to the save DC at the end of their turn. Round 1 PCs: One or more PCs succeeds, attacks and then runs behind the Hulk. [8]Umber hulks were despised by most underground races not simply for their predatory nature, but because they were indirectly responsible for some of the worst conflicts in the Underdark. WebCondition Immunities: blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned Type Ladies and gentlemen lets get ready to UMBER, Like many classic behemoths, the Umber Hulks first appearance was in the 1975 Greyhawk supplement where he was described as of shape somewhat similar to [a] human [] 8 tall, 5 wide, with heads resembling bushel baskets, and gaping maws flanked by pairs of vicious mandibles. Even back then the Umber Hulk had all the hallmarks of his trademark style. Making your own Umber Hulk is a rite of passage for the Neogi race, who looks like a cross between a spider and an eel. Because of this, umber hulks are something of a superstitious legend to most, as few who survive these encounters hold any solid memories. 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