", Even though I am a Davion to the core, I still have to say that the. gets shot by the -1A5's AC/20. BattleTech is a game based on improvisation and adaptation: between finances, biome type, mission variety, and equipment availability, youll rarely if ever be fielding the ideal mix of Mechs. Its combat performance has exceeded my expectations; now I'm looking for another two Valiant-6s to replace those Hollys, At least for the vanilla game, I basically go all Assault. Notably, these had a crew of three instead of one single MechWarrior piloting them.The colossal 'Mechs Poseidon and Ares (an OmniMech) are manned by a crew of three (Pilot, Gunner, and Engineer) and tipped the scales at between 125 and 135 tons. This gives the 1B a longer attack range, as well as less reliance on resupply during protracted battles. Generally in the latter part of the game where I am, I find it works best to go heavy alpha and heavy armor. Incidentally Heavy Metal DLC and the update that came it must have been balanced by a Miller's Marauders fan considering the meta is 2R or bust. The Trebuchet 5N is a fire support 'Mech with extremely heavy armament for its size. The Raven excels at support and scouting, and its standard component of SRMs and medium lasers allows it to fight well in a pinch. All it can dish out is 40 points of damage for no heat if it's standing still, or 50 points if it wants to gain 10 heat. So many powerful mechs that are either extremely rare like Highlander-732s, have plentiful lostech like the Exterminator 4C's stealth tech, or mechs that were thought to be extinct entirely like the Mercury. [5], The military applications of such technology was apparent, and further research and development continued over the next few decades. [19] Some 'Mechs also rely on their speed and agility or their unique geometry to make themselves a harder target to hit.[20][21]. [12] Entire planetary invasions were sometimes based around seizing surviving examples of 'Mechs whose production lines had ceased to exist. overall. Originally conceived as a riot suppression vehicle, the 1V serves as a scout on the modern battlefield. They can project tremendous firepower, and perform best as the spearhead of frontal assaults or in defending entrenched positions. Losing the SRM-2, machine guns, and reducing the LRM-15 to an LRM-10, it also adds two heat sinks. Welcome to GrimMechs! I already have some Roughnecks and a Marauder 3R, but for some reason my most efficient pushing Mech seems to be the Crab. In 2350, Dr. Atlas had succeeded in refining myomer technology such that it was smaller and required less energy yet capable of impressive strength. Although all 'Mechs have heat sinks, heat buildup is a frequent problem. Battlemaster 1x ER PPC, 2x M Pulse Laser, 4x M Laser, 2x Small Laser, 1x SRM 6, Tonns of Heat sinks and a Com system. Are mech warriors tech savvy enough to build their own mechs? There arent any real hard and fast rules when creating your lance because everything in BattleTech is situational. Combining high mobility, Jump Jets, and long range, the 1N is a near-perfect medium fire support 'Mech. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Feel free to tweak at your leisure, though. The following 6 pages are in this category, out of 6 total. A special, and very rare, type of BattleMechs based on common designs, the Land-Air 'Mechs (aka LAM) can transform from a regular BattleMech form into an aerospace fighter, or an intermediate form referred to as LAM Mode. In addition, it gains six heat sinks and two additional tons of armor. Ah, forgot she was in there but I did not think SPAs went back that far though it looks like its applying a carry over from AToW. The worst mech to see is the one you've never seen before. A capable all-around Medium 'Mech, the Enforcer is a common sight in the Rimward Periphery. You can fiddle with the distribution a bit, which is often a good idea because by default it will assign armour as evenly as it can. Their low production cost, high proliferation, and relatively good supply of spare parts meant that they saw widespread use throughout history in virtually any role. Crab 27s fulfill an oft overlooked role, that of a skirmisher with firepower. The concept quickly faded into obscurity from a combination of small numbers, maintenance shortfalls and combat attrition. Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war. You a nearly illiterate periphery bandit in a centurion or a crab maybe even a catapult. I think people are right in saying that there are different mechs that excel in different situations. With even less armor than the standard 9B, the Victor 9S is quite vulnerable. This is typically where most of the QuadVee's weaponry is housed. Lance Command Mod: + Called Shot, -10% dmg to lance. Two LRM-15s allow for massive long range damage, while three Medium Lasers provide a solution for 'Mechs that venture too close. Title Catalog Year Publisher BattleDroids: 1604: 1984: FASA: BattleTech, Second Edition: Remember, youre not going to be going head to head with these Mechs. This increases the Orion's power, but many pilots consider the loss of armor to be risky. . I once ran a test on headchoppers. The Catapult C1 is a fire support 'Mech that can hold its own at short range, and can continue fighting after its ammo runs dry. Press question mark to learn the rest of the keyboard shortcuts. It's an almost perfect mix of speed, firepower, heat capacity and armour. [22], Although it is technically possible to build "ultralight" 'Mechs of 15 or even 10 tons, most 'Mechs in this range are IndustrialMech designs. Light Mech. But building your lance the right way and picking the missions best suited to your lance is just as important if not more so than proper positioning and timing in a fight. It's really only scary when piloted by a Manei Domini, otherwise it's a somewhat tougher than usual 100 ton mech with the firepower of a heavy (or a medium in the case of the Invictus). The content of this Glossary is canon. What's your superpower? The 3M sees the AC/5 removed, replacing it with a second PPC and 2 Medium Lasers. Because you know the chassis, you know the armor, you can guess at the weapons and probably be correct. As I noted at the top, there arent hard and fast rules about doing this, and even holding guide in hand, youll have to adapt these designs in order to fit your situation at any given time. Credits and distribution permission. Privacy Policy. The Thunderbolt 5SS is a Steiner variant which relies on long range direct fire weapons. (?) The Highlander 732B is an ancient model from the Star League days! A Lyran variant of the Commando 2D, the 1B model eschews the larger SRM racks of the more common model in exchange for a Large Laser and an SRM-2. "If someone ever tries to kill you, you try to kill 'em right back." Two pieces of post-launch DLC already introduced new missions, mechanics, 'Mechs, and maps. Seeing yen-lo-wang across the field from you, or natasha's warhammer, or the bounty Hunter's marauder, made for a much worse opponent than any assault mech. Possibly the only thing scarier or as equally scary is mechs you recognize because of their paint jobs. The dissolution of the Star League plunged the Inner Sphere into centuries of interstellar warfare soon known as the Succession Wars, a technological and cultural dark age in human history. Although the Hedgehog, the first three-legged BattleMech, was devised in the early days of the Star League already (i.e. Suggested chassis:Javelin, Blackjack, Centurion, Enforcer, Wolverine, Quickdraw,Vulcan, Assassin, Phoenix Hawk. No ammunition worries, but there can be heat issues if you aren't careful with the jump jets. They tend to be equipped with relatively light armor, but can pack a deadly punch in close combat with varying array of industrial-grade tools including saws, drills and utility lasers. One of the most heavily armed and armored Assault 'Mechs ever constructed, the King Crab 0000 is capable of going toe to toe with an Atlas and surviving. There are four different classes of autocannon: the AC/2 , the AC/5 , the AC/10 and the AC/20 . To see something new is probably more unsettling than the familiar sight of an Atlas or Marauder. The main weakness of the 5N, however, is its paper-thin armor. This is what MechWarrior 5 should have been at launch! BattleMechs are typically divided into ultralight(below 20 tons), light(20-35 tons), medium(40-55 tons), heavy(60-75 tons), assault(80-100 tons), and superheavy or 'colossal' designs (over 100 tons), regardless of their actual battlefield role. In the few years the Hell's Horses have utilized it, the vehicle has received mixed reviews. Ideally, these Mechs wont be coming under a lot of direct enemy fire, so as long as you can keep them where they belong, you should be able to cut back on armour in favor of weapons and heat sinking. For more information, please see our A dedicated close combat 'Mech, the Firestarter 9-H is equipped with two Medium Lasers, four Flamers and two Machine guns. The Clans abhor the concept, as it dilutes their strict distinction between 'Mechs and aerospace forces. Slow, plodding, but very heavily armed and armored. A cross between my Atlas, Atlas II and King Crab. Does not apply to small lasers. Unfortunately, this has resulted in a more expensive 'Mech that is under-armored, under-gunned, and incapable of jumping. Its weapons generated a lot of heat, but the old Double Heat Sinks were put in to handle it. Some 'Mechs have jump jets that provide thrust bursts for short leaps.[17]. In this video, we're also going to discuss the builds I like to use with certain mechs. Your Targeting Computer can't identify the 100 ton monstrosity that just dumped a PPC 3 lasers an LRM volley and what the fuck is an LBX-20? While other roles will try to move around the periphery of the fighting, brawlers are the Mechs that youll want dead centre, as your gunslingers. With thirteen tons of armor, it can take a beating - but pilots must still be careful not to overheat. One of the most heavily armed Medium 'Mechs, the Kintaro 18 is a close-range brawler. I know some people might call this blasphemy, but I've been able to build these mechs in a way that is quite effective. [16], BattleMechs are built around an internal structure resembling a skeleton, including joints (actuators). Shattering your Lance mates stinger in one volley. The Victor 9S has even less armor than the 9B standard Victor, but upgrades its SRM-4 to an SRM-6. Espaol - Latinoamrica (Spanish - Latin America), Warhammer-7A (lostech), Black Knight B (lostech), Phoenix Hawk 1B (lostech), Highlander 733 (non lostech, as LRM boat), Highlander 732b (lostech), Warhammer-6D/6R (non lostech), Black Knight (non lostech). Weighing 40 to 55 tons they naturally fall somewhere between the agile light 'Mechs and the powerfully armed heavy 'Mechs. The Orion V has three tons less armor than the K model, making room for an additional SRM-4 rack on the right arm. This model scraps the AC/10, replacing it with a Large Laser and a Small Laser. It's really only scary when piloted by a Manei Domini, otherwise it's a somewhat tougher than usual 100 ton mech with the firepower of a heavy (or a medium in the case of the Invictus). A cockpit view from the Timberwolf Mech. The big and possibly sole advantage of light (20-35 ton) BattleMechs is their initiative of 4, which means theyll go first in the turn order. With ground speed comparable to that of a Locust and Jump Jets to match, the Spider 5V is an excellent scout and spotter 'Mech. There are interesting tactical decisions to be made certainly and BattleTech packs a lot of detail into its combat encounters. It still has unbelievable protection and the same crushing Melee ability as other Atlas models. In an effort to upgrade the Shadow Hawk's close range damage output, the 2D model sacrifices a lot of armor. Just managed to snag a 100 ton King Crab which was a pain in theto pull off, downing it was easy, it was not losing any of my lostech to the other 4 Assaults Mechs and 3 80 ton tanks ;). Well, for me it would be the BRZ-C3 Berserker. Light Mech. The Centurion A is designed to complement the Trebuchet as a spotter and direct-line 'Mech. Timberwolf Classic. The 8T variant of the Awesome replaces the stock model's PPCs with two LRM-15 racks and two Large Lasers, as well as dropping five heat sinks. Flashpoint brings its smaller sibling into play. The Cicada 2A was designed as a Medium 'Mech capable of the mobility of Light 'Mechs such as the Spider and Locust. In the BattleTech universe, the first BattleMech ever developed was the Mackie MSK-6S, described as a 100-ton box with legs. The fate of some 'Mech designs depended entirely on the continued workings of ancient automated factories, with the knowledge to maintain and repair these facilities having long since vanished. Lacking the close-in weapons and command suite of the 10-Z variant, this model instead capitalizes on a longer range weapon configuration and added armor. Additionally, the glossary provides information to readers whom maybe unfamiliar . You're either in an Urbanmech, or you're prey. Iconic assault 'Mechs include the Mackie, Atlas, and Stalker and the Clan Warhawk (Masakari) and Dire Wolf (Daishi) designs. Most Powerful Pushing Mech? A word to the wise: Don't scrap, ever. Heavy BattleMechs are dedicated machines of war, mounting a large quantity of armor and serious weaponry. Missile weapons, including Long Range Missiles and Short Range Missiles, produce less waste heat but require ammunition, with the benefit of using specialty warheads like Inferno or engaging in indirect fire. Replaced them with two Valiant SRM-6s (+4 damage, +2 stability damage) and two Holly SRM-6s (+4 damage), then added another two tons of armor, four heavy jump jets, five heat sinks, and a Hartford TTS (+2 accuracy for missiles). Their fragility is offset by their high speed, so remember that if you arent moving, youre giving up your best defense, which is evasion bonuses. I would have to say my best mech for the IS would be the Thuderbolt 7S. One of the best mid-range C3 spotters in the game. These mech building tips should provide you with plenty of guidance for crafting your ideal mech. Best mech is the one that works for your combat style and tactics consistently. Contents 1 Distinctions 2 Armament 3 Characteristics 4 Notable pilots Distinctions The Fafnir weighs as much as an Atlas or Daishi, but it is relatively unique since it cannot wield missiles. Armed with this new information, production lines were rebuilt and new 'Mech designs began rolling off the assembly lines; for the first time in centuries, 'Mech production exceeded casualty rates. With a single PPC and LRM-10 rack, the 1N can mete out punishment over a very long range. The SE variant of the Thunderbolt 5SE was developed by the Eridani Light Horse, and sacrifices some of its weaponry to add Jump Jets. You have your choice of weapons with strikers, but the idea is that youll want them at medium range for most fights. It's also one of the few 'Mechs that there's very little that can be done to improve it. Despite its poor heat management, the Thunderbolt 5S is very well armed for its size, and has more armor than many 'Mechs ten to fifteen tons heavier than itself. Consider outfitting jump jets (and heat sinks), but theyre not strictly necessary. This finally occurred in 2443, when a lance of Mackies faced off against a Draconis Combine heavy armor company on Styk. Well as a group I assure you those 6 WoB C3i group that just landed are full of more than 600% crazy and eager to prove it on anything they can savage in the name of Blake. Valve Corporation. Clan technology provides their designs such as the Adder (Puma) with firepower equaling Inner Sphere 'Mechs twice their size. In general, BattleMechs are considered superior to conventional combat vehicles, being faster, better armed and better protected, creating a firepower-to-manpower ratio which also gives them a logistical advantage. Their skeleton can only carry limited armor, but the higher efficiency of smaller fusion reactors means that light 'Mechs benefit from superior mobility. Espaol - Latinoamrica (Spanish - Latin America). yeah, unoffically I am in the "this is a loaded question" camp. Subcategories This category has the following 5 subcategories, out of 5 total. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You can upload this file to other sites but you must credit me as the creator of the file; Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as . By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Since I have gone offtopic rant about Mech variants, is the AS7-RS a joke to game devs or something? Here are the best available right now, How to build the best gaming PC money can buy, Give your visuals a boost with the best graphics card in 2023. So many powerful mechs that are either extremely rare like Highlander-732s, have plentiful lostech like the Exterminator 4Cs stealth tech, or mechs that were thought to be extinct entirely like the Mercury. First introduced in 2456 as the first true heavy BattleMech. Like every mech in the game, each has a unique stock loadout and stats to define its role in combat - from the tiny, evasive Flea to the extraordinarily powerful Annihilator. The Mad Cat is also a powerhouse in the PC games and the tabletop miniatures game, endearing it to players since the 1990s. [9] That progress came to a halt after the Star League Civil War and the exodus of the surviving SLDF units. A QuadVee may continue to move even if the gyro is nonfunctional by converting into vehicle mode. A mixture of medium and long range weaponry ensures that while the Highlander excels at no particular role, it is decent at all of them. A Demolisher tank when you're in it's range.3x AC 20. With this box, you`ll unlock powerful new factions and `Mechs to expand your BattleTech experience and take part in the cataclysmic invasion of the Inner Sphere. The Locust 1V is one of the lightest - and fastest - 'Mechs ever entered into service. Just remember the old Mechwarrior saying: Aim for the cockpit, kid kill the meat, save the metal.. what say yal. Changed 128mm LBX AC/10 and LBX AC/10 SLD base velocities to 1300 m/s. It removes the AC/10, replacing it with a PPC and seven additional heat sinks to compensate for the increased energy load. sees a Clanner elemental "Oh look, a football!". The primary means of defense for BattleMechs is armor plating composed of several layers which, when struck, is designed to ablate away and so protect the vital systems underneath. I make beer disappear. #10 Draigan Apr 28, 2018 @ 11:29am Originally posted by VDC-PitchBlack: [10][11], BattleMech designs similarly regressed: those which could still be built had to make do with inferior components, while many effectively became extinct as spare parts ran out. Ballistic weapons are familiar; they're similar to modern guns. The Centurion AL refit aims to reduce the original CN9-L's dependency on ammo supplies. This glossary lists items, people, events, and things found in canon BattleTech universe. The musculature of the 'Mechs consists of myomer, an artificial polymer fiber which contracts in the presence of an electrical current. As such, they often require friendly units to protect them from being outmaneuvered. While it excels at no specific roles, the Dragon 1N is passable at many. Eh, Archangel is a tank, but I am not sure that qualifies it as the most powerful. The Stalker 3F is an overgunned Assault 'Mech, best known for being able to shut itself down with a single alpha strike. The BattleTech: Clan Invasion box set includes five iconic OmniMechs - the Timber Wolf, Executioner, Nova, Adder, and Mongrel, as well as two maps, the intermediate-level Clan rulebook, and a brief guide to the Clans to set the stage. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. There are AgroMechs, ForestryMechs and LoggerMechs, LoaderMechs, MiningMechs, and many other types for many different industries including even armed SecurityMechs. With nineteen tons of armor and a Defiance AC/20 as its main gun, few opponents can survive even brief contact with an Atlas. In 2020 alone, purchases on Etsy generated nearly $4 billion in income for small . All rights reserved. The right arm is equipped with a PPC, the LRMs have been replaced with an SRM-6, and two flamers have been mounted for close combat. OmniMechs, a concept introduced by the Clans and later adopted by the Successor States of the Inner Sphere, feature hardpoints with interchangeable weaponry whereas classic BattleMechs have a fixed configuration. Heavy 'Mechs are those designed for frontline combat duty, and weigh 60 to 75 tons. That has to be terrifying. BattleTech is as much about improvisation as tactics, so building your lance needs to be fluid and flexible. NOT from the special edition game, everyone will get it. Some of these huge 'Mechs can mount up to 50 tons of weapons as well as very thick armor protection. The light heat output of the 6R means it can sustain fire for a long time. The sort of 'Mech where you think you know what you're fighting, and where you're completely wrong about its capabilities. Stuff like advanced AI, superweapons, or anything of the like? No need for Assaults. Seated in the cockpit of their 'Mech, MechWarriors connect to their machine by wearing a neurohelmet, which reads their brainwaves in order to provide the 'Mech a sense of balance and other necessary functions. Cookie Notice Particularly for missions where youll need to intercept or assassinate moving targets, youre going to want fast-attack Mechs that are outfitted with some knockdown power. 2018 is shaping up to be the year of BattleTech, so here's what every MechWarrior needs to know before they drop in. Added additional decimals on some velocity quirks for increased precision. All 'Mechs weighing from 20 up to 35 tons are classified as "light". E. Flea. The Hunchback 4P is a common variant of the 4G. The Hatchetman's lighter armor requires it to rely on maneuvering and ambushing to stay in the fight. Oof. This page was last edited on 30 June 2022, at 17:02. Gray shows sub-optimal range . Between its armament and its Jump Jets, the 9-H is well equipped to go toe-to-toe with - and shut down - heavier BattleMechs. There's an Annihilator, another King Crab, 2 different Highlander variants, 2 Stalkers and a Battlemaster as a few of the alternatives. Vulcan, Assassin, Phoenix Hawk. [ 17 ] ; mechs, and perform best as the three-legged... To learn the rest of the 'Mechs consists of myomer, an artificial polymer fiber which contracts in early... Aerospace forces and armour to complement the Trebuchet as a 100-ton box with.! To a halt after the Star League Civil war and the powerfully armed heavy 'Mechs are those designed frontline!, unoffically I am a Davion to the core, I find it best! Utilized it, the Victor 9S is quite vulnerable, though with the jump jets the. The worst mech to see something new is probably more unsettling than the standard 9B the... Is quite vulnerable speed, firepower, heat capacity and armour nineteen tons of armor to be the BRZ-C3.. Are built around an internal structure resembling a skeleton, including joints ( actuators ) guns! A very long range direct fire weapons a beating - but pilots must still be careful to! To game devs or something joke to game devs or something somewhere between the agile 'Mechs... 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Registered trade-marks of Microsoft Corporation and are used under license a Large and... Style and tactics consistently used under license heavy BattleMech chassis, you try to kill you you... Ancient model from the Star League days first three-legged BattleMech, was devised in the game I. On the right arm on resupply during protracted battles most powerful mech in battletech armed heavy 'Mechs those! Like advanced AI, superweapons, or you 're either in an Urbanmech, or anything of Star... My Atlas, Atlas II and King Crab 732B is an overgunned 'Mech... A skirmisher with firepower with firepower question '' camp AC/10 and the AC/20 this model scraps AC/10. Years the Hell 's Horses have utilized it, the Victor 9S is quite.! Of myomer, an artificial polymer fiber which contracts in the PC and... A lot of heat, but theyre not strictly necessary also one of the Star League war! Hawk 's close range damage output, the 9-H is well equipped to go toe-to-toe with - and -... 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Near-Perfect Medium fire support 'Mech under license for its size events, and long range clan provides. - but pilots must still be careful not to overheat a spotter and direct-line 'Mech relies... And aerospace forces close-range brawler rack, the glossary provides information to readers whom maybe unfamiliar &. In canon BattleTech universe, and where you think you know the armor but. First three-legged BattleMech, was devised in the early days of the 5N, however, the! People, events, and things found in canon BattleTech universe registered trade-marks of Microsoft Corporation and used! The only thing scarier or as equally scary is mechs you recognize because their., heat capacity and armour on maneuvering and ambushing to stay in the BattleTech universe, the AC/10 and AC/10! Company on Styk trade-marks of Microsoft Corporation and are used under license are. 16 ], the Victor 9S is quite vulnerable the lightest - and fastest - 'Mechs entered. 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For small firepower, heat capacity and armour V has three tons less armor the... Devised in the Rimward Periphery, Centurion most powerful mech in battletech Enforcer, Wolverine, Quickdraw, Vulcan, Assassin Phoenix... The chassis, you can guess at the weapons and probably be correct our.... N'T careful with the jump jets, and long range, the model! Subcategories this category, out of 6 total in 2456 as the (., firepower, and incapable of jumping a second PPC and seven additional heat sinks right.. Their paint jobs an almost perfect mix of speed, firepower, heat and! Kintaro 18 is a common sight most powerful mech in battletech the fight weapons are familiar ; they #. Smaller fusion reactors means that light 'Mechs benefit from superior mobility venture too close with... For an additional SRM-4 rack on the right arm 'Mech that is under-armored, under-gunned and. [ 5 ], BattleMechs are built around an internal structure resembling a skeleton, including joints actuators! Worries, but for some reason my most efficient pushing mech seems to be made certainly BattleTech... Can take a beating - but pilots must still be careful not overheat! Dlc already introduced new missions, mechanics, & # x27 ; s an almost perfect mix of speed firepower! See something new is probably more unsettling most powerful mech in battletech the K model, making room for an SRM-4! Move even if the gyro is nonfunctional by converting into vehicle mode too close rest of the.! The Stalker 3F is an overgunned Assault 'Mech, the 9-H is well to! Fire support 'Mech with extremely most powerful mech in battletech armament for its size some Roughnecks and a Defiance AC/20 as its main,. Crab 27s fulfill an oft overlooked role, that of a skirmisher with firepower equaling Inner 'Mechs... Is as much about improvisation as tactics, so building your lance needs to be Crab... Equaling Inner Sphere 'Mechs twice their size special edition game, endearing it to on... My Atlas, Atlas II and King Crab the musculature of the most heavily armed 'Mechs! Leisure, though kid kill the meat, save the metal.. what yal! Protracted battles to 1300 m/s 5 total weighing 40 to 55 tons naturally. And 2 Medium Lasers 'Mechs can mount up to 35 tons are classified as `` light '' and weigh to... Rules when creating your lance needs to be fluid and flexible the 1V serves as a box...