STR GIANT SKELETON 21 (+S) The giant lightning eel (Tamoachan) can electrify the water around it. Drowning Hypnosis. system and the Tales from the Yawning Portal storyline season. But if she or any other kobolds are threatened or set upon, Yusdrayl defends herself and her tribe as fiercely as she can. The kelpie can breathe air and water. Hit: 2 (ld6 - 1) bludgeoning damage, or 3 (ld& - 1) bludgeoning damage if used with two hands . Baldur's Gate: Descent Into Avernus (Silver Edition) C7741. Spellcasting. D&D fans who played these adventures years ago will enjoy jumping back into tales like White Plume Mountain and . Pack Tactics. The attacker must make a DC 15 Wisdom saving throw. Bite. Dagger. Icewind Dale: Rime of the Frostmaiden (Limited Edition) n/a. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). A nereid is willing to do anything in its power to recover the mantle if it is stolen, including serving the thief. If the saving throw is successful, the effect ends on it. It can innately cast the following spells, requiring no verbal or material components: At will: detect magic, disguise self, mage armor 1/day each:fear, hold person, misty step Sunlight Sensitivity. The armor is destroyed if the penalty reduces its AC to 10. Each creature in that line must make a DC 13 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one. The wight can have no more than twelve zombies under its control at one time. Hit: 6 (ld8 + 2) slashing damage, or 7 (ldlO + 2) slashing damage if wielded with two hands. On a success, the dread warrior drops to l hit point instead. Dragon+ #12. The necromancer has the following wizard spells prepared: Cantrips (at will): chill touch, dancing lights , mage hand, mending 1st level (4 slots): false life,* mage armor, ray of sickness* 2nd level (3 slots): blindness/deafness,* ray of enfeeblement,* web 3rd level (3 slots): animate dead,* bestow curse,* vampiric touch* 4th level (3 slots): blight,* dimension door, stoneskin 5th level (2 slots): Bigby's hand, cloudkill 6th level (1 slot): circle of death* *Necromancy spell of 1st level or higher Grim Harvest (1/Turn). 2: The Land of Chult [+] Ch. REACTIONS Instinctive Charm (Recharges after the Enchanter Casts an Enchantment Spell of 1st Level or Higher). Take a deep dive into nostalgia with some of the most dangerous, exotic, and magical adventures from D&D history. Hit: 7 (l d8 + 3) necrotic damage. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. APPENDIX B CREATURES 241 SEA LION A sea lion is a fearsome monster with the head and forepaws of a lion and the lower body and tail of a fish. Use that information to place it in your campaign or to give you an idea of how to adapt it. ACTIONS Quarterstaff. It follows the genre of Reference Book, Fictional, Animated etc. Just add Tales from the Yawning Portal of darius to My Favorites. The trove tales from the yawning portal how to# Mine the Dungeon Magazine archive, it's a literal treasure trove of adventures and inspirational reading. Kane Dane. Embed Tales Of The Yawning Portal to websites for free. The warrior makes two melee attacks. White Maw can occupy another creature's space and vice versa. APPENDIX B I CREATURES 243 TARUL VAR After failing in an earlier task for the Red Wizards, the lich Tarul Var is sequestered within the Doomvault (Dead in Thay), where he tries to avoid the attention of Szass Tam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. ACTIONS Blood Drain. The seeds of these stories now rest in . Multiattack. On a failure, it also runs out of breath and can't speak for 1 minute. DUERGAR SPY Medium humanoid (dwarf), lawful evil ENCHANTER Armor Class 15 (studded leather) Hit Points 33 (6d8 + 6) Speed 25 ft . The creature they call White Maw is one of their early achievements-a gray ooze of enormous size that has intelligence and can communicate. If the Gulthias Tree dies, Sharwyn dies 24 hours later. ACTIONS Multiattack. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). Rejuvenation. Hit: 13 (3d6 + 3) bludgeoning damage plus 10 (3d6) acid damage. C7867. The wight's innate spellcasting ability is Charisma (spell save DC 13) . If the target takes any of this damage, the target is stunned until the end of the eel 's next turn. It's fair to give them a warning, especially if they are new and don't un- derstand how the game works. Var fixes his gaze on one creature he can see within 10 feet of him . Bite. Hit: 7 (ldlO + 2) bludgeoning damage, and the target is grappled (escape DC 12). The target dies if this effect reduces its hit point maximum to 0. TECUZIZTECATL Clinging to the wall of a water-filled chamber inside the Hidden Shrine of Tamoachan is Tecuziztecatl, also known as the Lord of Snails. Bite. Cold Aura. The skeleton has advantage on saving throws against spells and other magical effects. APPENDIX B I CREATURES 237 Medium plant, neutral evil Armor Class 14 (natural armor) Hit Points 67 (9d8 + 27) Speed 10 ft., swim 30 ft . Pack Tactics. Armor Class 15 (natural armor) Hit Points 97 (13d8 + 39) Speed 30 ft. STR DEX CON INT WIS CHA 18 (+4) 10 (+O) 17 (+3) 4 (-3) 6 (-2) 6 (-2) Saving Throws Wis +1 Damage Resistances cold, necrotic Damage Immunities poison Condition Immunities charmed, exhaustion, frightened, paralyzed , poisoned Senses darkvision 60 ft., passive Perception 8 Languages understands the languages it knew in life but can't speak Challenge 5 (1,800 XP) Turn Resistance. She knows the following sorcerer spells: False Appearance. USING THIS BOOK Tales from the Yawning Portal containsseven adven- turestakenfromacrossD&D's history. When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. D&D's deadliest dungeons are now part of your arsenal of adventures. Tales from the Yawning Portal Book ( PDF ,TXT,KINDLE) + AUDIO. It is able to shape its body into various forms, often assuming the aspect of a beautiful humanoid in order to lure people into deep water. Some are classics that have hosted an untold number of adventurers, while others are newer creations boldly staking their place in the pantheon of notable D&D . Melee Weapon Attack: +4 to hit, reach 10 ft., one target. The nereid wears a mantle of silky cloth the color of sea foam, which holds the creature's spirit. ThCUZIZTECATL Large monstrosity, neutral Armor Class 13 (natural armor) Hit Points 102 (12dl0 + 36) Speed 30 ft., climb 30 ft ., swim 30 ft. THAYANAPPRENTICE Medium humanoid (human), any non-good alignment STR DEX CON INT WIS CHA 17 (+3) 10 (+O) 16 (+3) 15 (+2) 16 (+3) 13 (+1) Skills Deception +3, Stealth +2 Damage Resistances bludgeoning from nonmagical attacks Damage Immunities acid Senses blindsight 30 ft., passive Perception 13 Languages Olman, Primal Challenge 4 (1,100 XP) Amphibious. Melee Weapon Attack: +5 to hit, reach 5 ft. , one target. The kelpie makes two slam attacks. Armor Class 17 (natural armor) Hit Points 172 (15dl2 + 75) Speed 20 ft ., swim 40 ft. LEUCROTTA Damage Immunities lightning Condition Immunities frightened, paralyzed Senses truesight 60 ft., passive Perception 12 Languages understands Common but can't speak; telepathy STR DEX CON INT WIS CHA 25 (+7) 11 (+O) 20 (+5) 11 (+O) 15 (+2) 15 (+2) Saving Throws Str +11 , Con +9, Int +4, Wis +6, Cha +6 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks Large monstrosity, chaotic evil Armor Class 14 (natural armor) Hit Points 67 (9dl0 + 18) Speed 50 ft. STR DEX CON 18 (+4) 14 (+2) 15 (+2) 60 ft . The illusionist has the following wizard spells prepared: Cantrips (at will): dancing lights, mage hand, minor illusion, poison spray 1st level (4 slots): color spray,* disguise self,* mage armor, magic missile 2nd level (3 slots): invisibility,* mirror image,* phantasmal force* 3rd level (3 slots): major image,* phantom steed* 4th level (1 slot): phantasmal killer* *Illusion spell of 1st level or higher ACTIONS Displacement (Recharges after the Illusionist Casts an Illusion Spell of 1st Level or Higher). False Appearance. Amorphous Form. Yusdrayl has advantage on an attack roll against a creature if at least one of her allies is within 5 feet of the creature and the ally isn't incapacitated. It has the following wizard spells prepared: Cantrips (at will): acid splash.friends, mage hand, poison spray 1st level (4 slots): charm person , detect magic, magic missile, ray of sickness 2nd level (3 slots): detect thoughts, Melf's acid arrow, suggestion 3rd level (3 slots):fear, slow, stinking cloud 4th level (3 slots): confusion, Evard's black tentacles 5th level (1 slot): cloudkill Spider Climb. If the spy lacks the room to become Large, it attains the maximum size possible in the space available. Read More Posts. GIANT CRAYFISH The giant crayfish appears in The Hidden Shrine of Tamoachan and in White Plume Mountain. The Red Wizards (Dead in Thay) make use of several kinds of undead minions, including the special servants known as dread warriors. Hit: 6 (ld6 + 3) piercing damage, or 10 (2d6 + 3) piercing damage while enlarged . The dark side of the Force is a pathway to many abilities some consider to be unnatural. They can be flamboyant and use their powers in spectacular and obvious ways, or quiet and subtle, using their magic to conceal the truth. The enchanter has the following wizard spells prepared : Cantrips (at will) :friends, mage hand, mending, message 1st level (4 slots) : charm person,* mage armor, magic missile 2nd level (3 slots) : hold person,* invisibility, suggestion* 3rd level (3 slots): fireball haste, tongues 4th level (3 slots) : dominate beast,'*stoneskin 5th level (2 slots): hold monster* *Enchantment spell of 1st level or higher ACTIONS Quarterstaff. APPENDIX B I CREATURES THAYAN WARRIOR THORN SLINGER The Red Wizards have a number of helpers that perform tasks in the Doomvault (Dead in Thay). When the night grows long in Waterdeep, City of Splendors, and the fireplace in the taproom of the Yawning Portal dims to a deep crimson, adventurers from across the Sword Coast- and even some visiting from other D&D worlds- spin tales and rumors of lost treasures. Yusdrayl is a 2nd-level spellcaster. A target that successfully saves is immune to this kelpie's hypnosis for the next 24 hours. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the toad, and it takes 10 (3d6) acid damage and 11 (2dl0) cold damage at the start of each of the toad's turns. Melee Weapon Attack: +11 to hit, reach 20 ft., one target. ,conjuration spell of 1st level or higher Benign Transportation (Recharges after the Conjurer Casts a Conjuration Spell of 1st Level or Higher) . The zombie has advantage on saving throws against any effect that turns undead. When the shadows grow long in Waterdeep and the fireplace in the taproom of The Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other D&D worlds, spin tales of dark dungeons and spread rumors . Melee Spell Attack: +9 to hit, reach 5 ft ., one creature. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action. A wight doesn't require air, food, drink, or sleep. 242 11 (+O) DEX 13 (+l) CON INT WIS CHA 14 (+2) 16 (+3) 14 (+2) 9 (-1) Skills Arcana +5, Insight +4, Persuasion +1 Senses passive Perception 12 Languages Common, Draconic, Goblin Challenge 1/2 (100 XP) Barkskin. The kraken creates three bolts of lightning, each of which can strike a target the kraken can see within 150 feet ofit. Page Count: 108. While the thorn slinger remains motionless, it is indistinguishable from an inanimate bush. Undead Nature. KELPIE A kelpie (White Plume Mountain) is a form of intelligent, aquatic plant life that resembles a pile of wet seaweed. 2023 abox.pub. The transmute, is a 9th-level spellcaster. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check. Hit: 2 (ld6- 1) bludgeoning damage, or 3 (ld8 - 1) bludgeoning damage if used with two hands. 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